Reorganize includes
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@@ -1,6 +1,7 @@
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#pragma once
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#include "RenderPass.h"
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#include "Graphics/Query.h"
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#include "Scene/Scene.h"
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namespace Seele {
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class CachedDepthPass : public RenderPass {
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@@ -3,6 +3,7 @@
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#include "Graphics/Query.h"
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#include "MinimalEngine.h"
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#include "RenderPass.h"
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#include "Scene/Scene.h"
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namespace Seele {
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class DepthCullingPass : public RenderPass {
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@@ -5,6 +5,8 @@
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#include "Graphics/Shader.h"
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#include "Graphics/StaticMeshVertexData.h"
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#include "RenderPass.h"
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#include "Material/Material.h"
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#include "Material/MaterialInstance.h"
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using namespace Seele;
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@@ -1,6 +1,7 @@
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#pragma once
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#include "Graphics/Graphics.h"
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#include "RenderPass.h"
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#include "Scene/Scene.h"
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namespace Seele {
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class RayTracingPass : public RenderPass {
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@@ -1,4 +1,5 @@
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#include "RenderPass.h"
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#include "Graphics/Graphics.h"
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using namespace Seele;
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@@ -1,12 +1,9 @@
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#pragma once
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#include "Component/Camera.h"
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#include "Graphics/VertexData.h"
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#include "Material/MaterialInstance.h"
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#include "Math/Math.h"
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#include "MinimalEngine.h"
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#include "RenderGraphResources.h"
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#include "Scene/Scene.h"
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#include "Graphics/Descriptor.h"
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namespace Seele {
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DECLARE_NAME_REF(Gfx, Viewport)
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@@ -1,6 +1,7 @@
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#pragma once
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#include "Graphics/Buffer.h"
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#include "Graphics/Descriptor.h"
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#include "Scene/Scene.h"
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#include "RenderPass.h"
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namespace Seele {
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@@ -1,4 +1,5 @@
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#include "ToneMappingPass.h"
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#include "Graphics/Graphics.h"
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using namespace Seele;
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@@ -1,5 +1,6 @@
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#include "VisibilityPass.h"
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#include "Graphics/Shader.h"
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#include "Graphics/Graphics.h"
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using namespace Seele;
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@@ -3,6 +3,7 @@
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#include "Component/WaterTile.h"
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#include "Graphics/Graphics.h"
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#include "Graphics/Shader.h"
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#include "Asset/TextureAsset.h"
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using namespace Seele;
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@@ -1,5 +1,6 @@
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#pragma once
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#include "RenderPass.h"
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#include "Scene/Scene.h"
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namespace Seele {
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class WaterRenderer {
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