Reorganize includes
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+1
-4
@@ -6,10 +6,7 @@
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#include "Asset/MeshLoader.h"
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#include "Asset/TextureLoader.h"
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#include "Graphics/Initializer.h"
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#ifdef __APPLE__
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#include "Graphics/Metal/Graphics.h"
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#else
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#endif
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#include "Material/Material.h"
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#include "Graphics/StaticMeshVertexData.h"
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#include "Graphics/Vulkan/Graphics.h"
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#include "Window/PlayView.h"
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@@ -1,6 +1,7 @@
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#pragma once
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#include "RenderPass.h"
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#include "Graphics/Query.h"
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#include "Scene/Scene.h"
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namespace Seele {
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class CachedDepthPass : public RenderPass {
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@@ -3,6 +3,7 @@
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#include "Graphics/Query.h"
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#include "MinimalEngine.h"
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#include "RenderPass.h"
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#include "Scene/Scene.h"
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namespace Seele {
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class DepthCullingPass : public RenderPass {
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@@ -5,6 +5,8 @@
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#include "Graphics/Shader.h"
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#include "Graphics/StaticMeshVertexData.h"
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#include "RenderPass.h"
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#include "Material/Material.h"
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#include "Material/MaterialInstance.h"
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using namespace Seele;
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@@ -1,6 +1,7 @@
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#pragma once
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#include "Graphics/Graphics.h"
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#include "RenderPass.h"
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#include "Scene/Scene.h"
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namespace Seele {
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class RayTracingPass : public RenderPass {
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@@ -1,4 +1,5 @@
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#include "RenderPass.h"
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#include "Graphics/Graphics.h"
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using namespace Seele;
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@@ -1,12 +1,9 @@
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#pragma once
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#include "Component/Camera.h"
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#include "Graphics/VertexData.h"
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#include "Material/MaterialInstance.h"
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#include "Math/Math.h"
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#include "MinimalEngine.h"
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#include "RenderGraphResources.h"
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#include "Scene/Scene.h"
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#include "Graphics/Descriptor.h"
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namespace Seele {
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DECLARE_NAME_REF(Gfx, Viewport)
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@@ -1,6 +1,7 @@
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#pragma once
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#include "Graphics/Buffer.h"
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#include "Graphics/Descriptor.h"
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#include "Scene/Scene.h"
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#include "RenderPass.h"
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namespace Seele {
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@@ -1,4 +1,5 @@
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#include "ToneMappingPass.h"
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#include "Graphics/Graphics.h"
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using namespace Seele;
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@@ -1,5 +1,6 @@
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#include "VisibilityPass.h"
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#include "Graphics/Shader.h"
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#include "Graphics/Graphics.h"
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using namespace Seele;
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@@ -3,6 +3,7 @@
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#include "Component/WaterTile.h"
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#include "Graphics/Graphics.h"
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#include "Graphics/Shader.h"
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#include "Asset/TextureAsset.h"
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using namespace Seele;
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@@ -1,5 +1,6 @@
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#pragma once
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#include "RenderPass.h"
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#include "Scene/Scene.h"
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namespace Seele {
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class WaterRenderer {
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@@ -85,7 +85,7 @@ void Seele::beginCompilation(const ShaderCompilationInfo& info, SlangCompileTarg
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targetDesc.flags = SLANG_TARGET_FLAG_GENERATE_SPIRV_DIRECTLY;
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sessionDesc.targetCount = 1;
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sessionDesc.targets = &targetDesc;
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StaticArray<const char*, 6> searchPaths = {"shaders/", "shaders/lib/", "shaders/raytracing/", "shaders/terrain", "shaders/game", "shaders/generated/"};
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StaticArray<const char*, 7> searchPaths = {"shaders/", "shaders/lib/", "shaders/raytracing/", "shaders/terrain", "shaders/game", "shaders/generated/", "Seele/shaders/lib/"};
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sessionDesc.searchPaths = searchPaths.data();
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sessionDesc.searchPathCount = searchPaths.size();
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