Somewhat working camera
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@@ -23,12 +23,17 @@ public:
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Vector getPosition() const;
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Quaternion getRotation() const;
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Vector getScale() const;
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Vector getForward() const;
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Vector getRight() const;
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Vector getUp() const;
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bool equals(const Transform &other, float tolerance = 0.000000001f);
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static void multiply(Transform *outTransform, const Transform *a, const Transform *b);
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static void add(Transform *outTransform, const Transform *a, const Transform *b);
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Transform &operator=(const Transform &other);
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Transform &operator=(Transform &&other);
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Transform operator+(const Transform& other) const;
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Transform operator*(const Transform &other) const;
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private:
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