Somewhat working camera
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@@ -26,19 +26,23 @@ public:
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void addChild(PActor child);
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void detachChild(PActor child);
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Array<PActor> getChildren();
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void setWorldLocation(Vector location);
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void setWorldRotation(Quaternion rotation);
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void setWorldRotation(Vector rotation);
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void setWorldScale(Vector scale);
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//void setAbsoluteLocation(Vector location);
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//void setAbsoluteRotation(Quaternion rotation);
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//void setAbsoluteRotation(Vector rotation);
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//void setWorldScale(Vector scale);
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void setRelativeLocation(Vector location);
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void setRelativeRotation(Quaternion rotation);
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void setRelativeRotation(Vector rotation);
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void setRelativeScale(Vector scale);
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void addWorldTranslation(Vector translation);
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void addWorldRotation(Quaternion rotation);
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void addWorldRotation(Vector rotation);
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//void addAbsoluteTranslation(Vector translation);
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//void addAbsoluteRotation(Quaternion rotation);
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//void addAbsoluteRotation(Vector rotation);
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void addRelativeLocation(Vector translation);
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void addRelativeRotation(Quaternion rotation);
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void addRelativeRotation(Vector rotation);
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PComponent getRootComponent();
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void setRootComponent(PComponent newRoot);
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