Somewhat working camera

This commit is contained in:
Dynamitos
2022-03-19 22:45:30 +01:00
parent 84049a762c
commit cd28e433cc
41 changed files with 602 additions and 496 deletions
+13 -16
View File
@@ -28,27 +28,33 @@ public:
void addChildComponent(PComponent component);
virtual void notifySceneAttach(PScene scene);
void setWorldLocation(Vector location);
void setWorldRotation(Vector rotation);
void setWorldRotation(Quaternion rotation);
void setWorldScale(Vector scale);
//void setAbsoluteLocation(Vector location);
//void setAbsoluteRotation(Vector rotation);
//void setAbsoluteRotation(Quaternion rotation);
//void setWorldScale(Vector scale);
void setRelativeLocation(Vector location);
void setRelativeRotation(Vector rotation);
void setRelativeRotation(Quaternion rotation);
void setRelativeScale(Vector scale);
void addWorldTranslation(Vector translation);
void addWorldRotation(Vector rotation);
void addWorldRotation(Quaternion rotation);
//void addAbsoluteTranslation(Vector translation);
//void addAbsoluteRotation(Vector rotation);
//void addAbsoluteRotation(Quaternion rotation);
void addRelativeLocation(Vector translation);
void addRelativeRotation(Vector rotation);
void addRelativeRotation(Quaternion rotation);
Transform getTransform() const;
Transform getAbsoluteTransform() const;
template<typename ComponentType>
RefPtr<ComponentType> getComponent()
{
return tryFindComponent<ComponentType>();
}
private:
template<typename ComponentType>
RefPtr<ComponentType> tryFindComponent()
@@ -68,15 +74,6 @@ private:
}
return nullptr;
}
void internalSetTransform(Vector newLocation, Quaternion newRotation);
void propagateTransformUpdate();
void updateComponentTransform(Quaternion relativeRotationQuat);
Quaternion getRelativeWorldRotation(Quaternion worldRotation);
void setRelativeLocationAndRotation(Vector newLocation, Quaternion newRotation);
uint8 bComponentTransformClean : 1;
Vector relativeLocation;
Vector relativeRotation;
Vector relativeScale;
Transform transform;
PScene owningScene;
PActor owner;