Reverting to 32 bit indices
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@@ -39,7 +39,7 @@ struct Scene
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StructuredBuffer<MeshData> meshData;
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StructuredBuffer<MeshletDescription> meshletInfos;
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StructuredBuffer<uint8_t> primitiveIndices;
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StructuredBuffer<uint16_t> vertexIndices;
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StructuredBuffer<uint32_t> vertexIndices;
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};
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ParameterBlock<Scene> pScene;
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