Reverting to 32 bit indices

This commit is contained in:
Dynamitos
2024-04-07 16:33:32 +02:00
parent 7a713afdb4
commit cde48f0d15
9 changed files with 29 additions and 26 deletions
+1 -1
View File
@@ -15,7 +15,7 @@ public:
MeshId id;
uint64 vertexCount;
PMaterialInstanceAsset referencedMaterial;
Array<uint16> indices;
Array<uint32> indices;
Array<Meshlet> meshlets;
void save(ArchiveBuffer& buffer) const;
void load(ArchiveBuffer& buffer);