Reverting to 32 bit indices

This commit is contained in:
Dynamitos
2024-04-07 16:33:32 +02:00
parent 7a713afdb4
commit cde48f0d15
9 changed files with 29 additions and 26 deletions
+2 -2
View File
@@ -7,10 +7,10 @@ namespace Seele
struct Meshlet
{
AABB boundingBox;
uint16 uniqueVertices[Gfx::numVerticesPerMeshlet]; // unique vertiex indices in the vertex data
uint32 uniqueVertices[Gfx::numVerticesPerMeshlet]; // unique vertiex indices in the vertex data
uint8 primitiveLayout[Gfx::numPrimitivesPerMeshlet * 3]; // indices into the uniqueVertices array, only uint8 needed
uint32 numVertices;
uint32 numPrimitives;
static void build(const Array<Vector>& positions, const Array<uint16>& indices, Array<Meshlet>& meshlets);
static void build(const Array<Vector>& positions, const Array<uint32>& indices, Array<Meshlet>& meshlets);
};
} // namespace Seele