More ray tracing changes
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@@ -2,7 +2,6 @@
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#include "Containers/Array.h"
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#include "Initializer.h"
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#include "MinimalEngine.h"
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#include "Query.h"
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#include "RenderTarget.h"
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#include "Resources.h"
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@@ -32,8 +31,15 @@ DECLARE_REF(ComputePipeline)
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DECLARE_REF(RenderCommand)
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DECLARE_REF(ComputeCommand)
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DECLARE_REF(OcclusionQuery)
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DECLARE_REF(PipelineStatisticsQuery)
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DECLARE_REF(BottomLevelAS)
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DECLARE_REF(TopLevelAS)
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DECLARE_REF(RayGenShader)
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DECLARE_REF(AnyHitShader)
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DECLARE_REF(ClosestHitShader)
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DECLARE_REF(MissShader)
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DECLARE_REF(IntersectionShader)
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DECLARE_REF(CallableShader)
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class Graphics {
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public:
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Graphics();
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@@ -93,6 +99,12 @@ class Graphics {
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virtual OBottomLevelAS createBottomLevelAccelerationStructure(const BottomLevelASCreateInfo& createInfo) = 0;
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virtual OTopLevelAS createTopLevelAccelerationStructure(const TopLevelASCreateInfo& createInfo) = 0;
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virtual ORayGenShader createRayGenShader(const ShaderCreateInfo& createInfo) = 0;
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virtual OAnyHitShader createAnyHitShader(const ShaderCreateInfo& createInfo) = 0;
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virtual OClosestHitShader createClosestHitShader(const ShaderCreateInfo& createInfo) = 0;
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virtual OMissShader createMissShader(const ShaderCreateInfo& createInfo) = 0;
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virtual OIntersectionShader createIntersectionShader(const ShaderCreateInfo& createInfo) = 0;
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virtual OCallableShader createCallableShader(const ShaderCreateInfo& createInfo) = 0;
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protected:
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QueueFamilyMapping queueMapping;
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OShaderCompiler shaderCompiler;
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@@ -224,7 +224,15 @@ struct ComputePipelineCreateInfo {
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Gfx::PComputeShader computeShader = nullptr;
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Gfx::PPipelineLayout pipelineLayout = nullptr;
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};
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DECLARE_REF(ShaderBuffer)
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struct RayTracingPipelineCreateInfo {
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PPipelineLayout pipelineLayout = nullptr;
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PRayGenShader rayGenShader = nullptr;
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Array<PClosestHitShader> closestHitShaders;
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Array<PAnyHitShader> anyHitShaders;
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Array<PIntersectionShader> intersectionShaders;
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Array<PMissShader> missShaders;
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Array<PCallableShader> callableShaders;
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};
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struct BottomLevelASCreateInfo {
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PMesh mesh;
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};
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@@ -71,6 +71,13 @@ class MissShader {
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};
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DEFINE_REF(MissShader)
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class IntersectionShader {
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public:
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IntersectionShader() {}
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virtual ~IntersectionShader() {}
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};
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DEFINE_REF(IntersectionShader)
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class CallableShader {
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public:
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CallableShader() {}
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@@ -231,6 +231,7 @@ void RenderCommand::bindPipeline(Gfx::PGraphicsPipeline gfxPipeline) {
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pipeline = gfxPipeline.cast<GraphicsPipeline>();
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pipeline->bind(handle);
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}
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void RenderCommand::bindDescriptor(Gfx::PDescriptorSet descriptorSet, Array<uint32> dynamicOffsets) {
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assert(threadId == std::this_thread::get_id());
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auto descriptor = descriptorSet.cast<DescriptorSet>();
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@@ -268,6 +269,7 @@ void RenderCommand::bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorS
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dynamicOffsets.size(), dynamicOffsets.data());
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delete[] sets;
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}
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void RenderCommand::bindVertexBuffer(const Array<Gfx::PVertexBuffer>& streams) {
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assert(threadId == std::this_thread::get_id());
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Array<VkBuffer> buffers(streams.size());
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@@ -281,6 +283,7 @@ void RenderCommand::bindVertexBuffer(const Array<Gfx::PVertexBuffer>& streams) {
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};
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vkCmdBindVertexBuffers(handle, 0, (uint32)streams.size(), buffers.data(), offsets.data());
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}
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void RenderCommand::bindIndexBuffer(Gfx::PIndexBuffer indexBuffer) {
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assert(threadId == std::this_thread::get_id());
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PIndexBuffer buf = indexBuffer.cast<IndexBuffer>();
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@@ -313,6 +316,8 @@ void RenderCommand::drawMeshIndirect(Gfx::PShaderBuffer buffer, uint64 offset, u
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vkCmdDrawMeshTasksIndirectEXT(handle, buffer.cast<ShaderBuffer>()->getHandle(), offset, drawCount, stride);
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}
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void RenderCommand::traceRays() { vkCmdTraceRaysKHR(handle, ); }
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ComputeCommand::ComputeCommand(PGraphics graphics, VkCommandPool cmdPool) : graphics(graphics), owner(cmdPool) {
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VkCommandBufferAllocateInfo allocInfo = {
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.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
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@@ -86,6 +86,8 @@ class RenderCommand : public Gfx::RenderCommand {
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virtual void drawMesh(uint32 groupX, uint32 groupY, uint32 groupZ) override;
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virtual void drawMeshIndirect(Gfx::PShaderBuffer buffer, uint64 offset, uint32 drawCount, uint32 stride) override;
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virtual void traceRays();
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private:
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PGraphicsPipeline pipeline;
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bool ready;
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@@ -319,6 +319,42 @@ Gfx::OTopLevelAS Graphics::createTopLevelAccelerationStructure(const Gfx::TopLev
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return new TopLevelAS(this, createInfo);
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}
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Gfx::ORayGenShader Graphics::createRayGenShader(const ShaderCreateInfo& createInfo) {
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ORayGenShader shader = new RayGenShader(this);
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shader->create(createInfo);
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return shader;
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}
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Gfx::OAnyHitShader Graphics::createAnyHitShader(const ShaderCreateInfo& createInfo) {
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OAnyHitShader shader = new AnyHitShader(this);
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shader->create(createInfo);
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return shader;
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}
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Gfx::OClosestHitShader Graphics::createClosestHitShader(const ShaderCreateInfo& createInfo) {
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OClosestHitShader shader = new ClosestHitShader(this);
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shader->create(createInfo);
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return shader;
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}
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Gfx::OMissShader Graphics::createMissShader(const ShaderCreateInfo& createInfo) {
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OMissShader shader = new MissShader(this);
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shader->create(createInfo);
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return shader;
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}
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Gfx::OIntersectionShader Graphics::createIntersectionShader(const ShaderCreateInfo& createInfo) {
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OIntersectionShader shader = new IntersectionShader(this);
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shader->create(createInfo);
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return shader;
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}
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Gfx::OCallableShader Graphics::createCallableShader(const ShaderCreateInfo& createInfo) {
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OCallableShader shader = new CallableShader(this);
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shader->create(createInfo);
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return shader;
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}
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PCommandPool Graphics::getQueueCommands(Gfx::QueueType queueType) {
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switch (queueType) {
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case Gfx::QueueType::GRAPHICS:
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@@ -77,6 +77,13 @@ class Graphics : public Gfx::Graphics {
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virtual Gfx::OBottomLevelAS createBottomLevelAccelerationStructure(const Gfx::BottomLevelASCreateInfo& createInfo) override;
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virtual Gfx::OTopLevelAS createTopLevelAccelerationStructure(const Gfx::TopLevelASCreateInfo& createInfo) override;
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virtual Gfx::ORayGenShader createRayGenShader(const ShaderCreateInfo& createInfo) override;
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virtual Gfx::OAnyHitShader createAnyHitShader(const ShaderCreateInfo& createInfo) override;
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virtual Gfx::OClosestHitShader createClosestHitShader(const ShaderCreateInfo& createInfo) override;
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virtual Gfx::OMissShader createMissShader(const ShaderCreateInfo& createInfo) override;
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virtual Gfx::OIntersectionShader createIntersectionShader(const ShaderCreateInfo& createInfo) override;
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virtual Gfx::OCallableShader createCallableShader(const ShaderCreateInfo& createInfo) override;
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protected:
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Array<const char*> getRequiredExtensions();
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void initInstance(GraphicsInitializer initInfo);
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@@ -464,4 +464,8 @@ PComputePipeline PipelineCache::createPipeline(Gfx::ComputePipelineCreateInfo co
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PComputePipeline result = pipeline;
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graphicsPipelines[hash] = std::move(pipeline);
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return result;
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}
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}
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PRayTracingPipeline PipelineCache::createPipeline(Gfx::RayTracingPipelineCreateInfo createInfo) {
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}
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@@ -1,5 +1,6 @@
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#pragma once
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#include "Pipeline.h"
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#include "RayTracing.h"
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namespace Seele {
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namespace Vulkan {
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@@ -11,6 +12,8 @@ class PipelineCache {
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PGraphicsPipeline createPipeline(Gfx::MeshPipelineCreateInfo createInfo);
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PComputePipeline createPipeline(Gfx::ComputePipelineCreateInfo createInfo);
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PRayTracingPipeline createPipeline(Gfx::RayTracingPipelineCreateInfo createInfo);
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private:
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Map<uint32, OGraphicsPipeline> graphicsPipelines;
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Map<uint32, OComputePipeline> computePipelines;
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@@ -29,5 +29,12 @@ class TopLevelAS : public Gfx::TopLevelAS {
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VkAccelerationStructureKHR handle;
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};
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DEFINE_REF(TopLevelAS)
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class RayTracingPipeline : public Gfx::RayTracingPipeline
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{
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public:
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private:
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};
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DEFINE_REF(RayTracingPipeline)
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} // namespace Vulkan
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} // namespace Seele
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@@ -47,5 +47,20 @@ DEFINE_REF(FragmentShader)
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DEFINE_REF(ComputeShader)
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DEFINE_REF(TaskShader)
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DEFINE_REF(MeshShader)
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// Ray Tracing
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using RayGenShader = ShaderBase<Gfx::RayGenShader, VK_SHADER_STAGE_RAYGEN_BIT_KHR>;
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using AnyHitShader = ShaderBase<Gfx::AnyHitShader, VK_SHADER_STAGE_ANY_HIT_BIT_KHR>;
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using ClosestHitShader = ShaderBase<Gfx::ClosestHitShader, VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR>;
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using MissShader = ShaderBase<Gfx::MissShader, VK_SHADER_STAGE_MISS_BIT_KHR>;
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using IntersectionShader = ShaderBase<Gfx::IntersectionShader, VK_SHADER_STAGE_INTERSECTION_BIT_KHR>;
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using CallableShader = ShaderBase<Gfx::CallableShader, VK_SHADER_STAGE_CALLABLE_BIT_KHR>;
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DEFINE_REF(RayGenShader)
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DEFINE_REF(AnyHitShader)
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DEFINE_REF(ClosestHitShader)
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DEFINE_REF(MissShader)
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DEFINE_REF(IntersectionShader)
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DEFINE_REF(CallableShader)
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} // namespace Vulkan
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} // namespace Seele
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