More ray tracing changes
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@@ -71,6 +71,13 @@ class MissShader {
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};
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DEFINE_REF(MissShader)
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class IntersectionShader {
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public:
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IntersectionShader() {}
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virtual ~IntersectionShader() {}
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};
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DEFINE_REF(IntersectionShader)
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class CallableShader {
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public:
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CallableShader() {}
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