More ray tracing changes
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@@ -86,6 +86,8 @@ class RenderCommand : public Gfx::RenderCommand {
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virtual void drawMesh(uint32 groupX, uint32 groupY, uint32 groupZ) override;
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virtual void drawMeshIndirect(Gfx::PShaderBuffer buffer, uint64 offset, uint32 drawCount, uint32 stride) override;
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virtual void traceRays();
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private:
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PGraphicsPipeline pipeline;
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bool ready;
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