More ray tracing changes
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@@ -77,6 +77,13 @@ class Graphics : public Gfx::Graphics {
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virtual Gfx::OBottomLevelAS createBottomLevelAccelerationStructure(const Gfx::BottomLevelASCreateInfo& createInfo) override;
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virtual Gfx::OTopLevelAS createTopLevelAccelerationStructure(const Gfx::TopLevelASCreateInfo& createInfo) override;
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virtual Gfx::ORayGenShader createRayGenShader(const ShaderCreateInfo& createInfo) override;
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virtual Gfx::OAnyHitShader createAnyHitShader(const ShaderCreateInfo& createInfo) override;
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virtual Gfx::OClosestHitShader createClosestHitShader(const ShaderCreateInfo& createInfo) override;
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virtual Gfx::OMissShader createMissShader(const ShaderCreateInfo& createInfo) override;
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virtual Gfx::OIntersectionShader createIntersectionShader(const ShaderCreateInfo& createInfo) override;
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virtual Gfx::OCallableShader createCallableShader(const ShaderCreateInfo& createInfo) override;
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protected:
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Array<const char*> getRequiredExtensions();
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void initInstance(GraphicsInitializer initInfo);
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