frog
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@@ -48,7 +48,8 @@ void MaterialLoader::import(MaterialImportArgs args, PMaterialAsset asset)
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Gfx::ODescriptorLayout layout = graphics->createDescriptorLayout(materialName + "Layout");
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//Shader file needs to conform to the slang standard, which prohibits _
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materialName.erase(std::remove(materialName.begin(), materialName.end(), '_'), materialName.end());
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materialName.erase(std::remove(materialName.begin(), materialName.end(), '-'), materialName.end());
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uint32 uniformBufferOffset = 0;
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uint32 bindingCounter = 0; // Uniform buffers are always binding 0
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int32 uniformBinding = -1;
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@@ -46,6 +46,9 @@ int main()
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//AssetImporter::importMesh(MeshImportArgs{
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// .filePath = sourcePath / "old_resources/models/arena.fbx",
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// });
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AssetImporter::importMesh(MeshImportArgs{
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.filePath = sourcePath / "old_resources/models/frog.fbx",
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});
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AssetImporter::importMesh(MeshImportArgs{
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.filePath = sourcePath / "old_resources/models/train.fbx",
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});
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