frog
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@@ -48,7 +48,8 @@ void MaterialLoader::import(MaterialImportArgs args, PMaterialAsset asset)
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Gfx::ODescriptorLayout layout = graphics->createDescriptorLayout(materialName + "Layout");
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//Shader file needs to conform to the slang standard, which prohibits _
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materialName.erase(std::remove(materialName.begin(), materialName.end(), '_'), materialName.end());
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materialName.erase(std::remove(materialName.begin(), materialName.end(), '-'), materialName.end());
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uint32 uniformBufferOffset = 0;
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uint32 bindingCounter = 0; // Uniform buffers are always binding 0
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int32 uniformBinding = -1;
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