Got a bit further
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@@ -257,6 +257,7 @@ void MeshLoader::loadGlobalMeshes(const aiScene* scene, const Array<PMaterialAss
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globalMeshes[meshIndex]->id = id;
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globalMeshes[meshIndex]->referencedMaterial = materials[mesh->mMaterialIndex]->getMaterial()->instantiate();
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globalMeshes[meshIndex]->meshlets = std::move(meshlets);
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globalMeshes[meshIndex]->vertexCount = mesh->mNumVertices;
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}
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}
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