Basic meshlet generation algorithm
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@@ -18,10 +18,14 @@ public:
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private:
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#define MAX_DIRECTIONAL_LIGHTS 4
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#define MAX_POINT_LIGHTS 256
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struct LightEnv
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{
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uint32 numDirectionalLights;
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uint32 numPointLights;
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} lightEnv;
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Gfx::PShaderBuffer directionalLights;
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Gfx::PUniformBuffer numDirectional;
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Gfx::PUniformBuffer lightEnvBuffer;
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Gfx::PShaderBuffer pointLights;
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Gfx::PUniformBuffer numPoints;;
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Array<Component::DirectionalLight> dirs;
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Array<Component::PointLight> points;
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Gfx::PDescriptorLayout layout;
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