Fixing a boatload of warnings
This commit is contained in:
@@ -43,7 +43,7 @@ ShaderCollection& ShaderMap::createShaders(
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RenderPassType renderPass,
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PMaterial material,
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VertexInputType* vertexInput,
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bool bPositionOnly)
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bool /*bPositionOnly*/)
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{
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ShaderCollection& collection = shaders.add();
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//collection.vertexDeclaration = bPositionOnly ? vertexInput->getPositionDeclaration() : vertexInput->getDeclaration();
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@@ -139,8 +139,8 @@ void PipelineLayout::addPushConstants(const SePushConstantRange &pushConstant)
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}
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QueueOwnedResource::QueueOwnedResource(QueueFamilyMapping mapping, QueueType startQueueType)
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: mapping(mapping)
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, currentOwner(startQueueType)
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: currentOwner(startQueueType)
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, mapping(mapping)
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{
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}
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@@ -224,7 +224,9 @@ IndexBuffer::~IndexBuffer()
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VertexStream::VertexStream()
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{}
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VertexStream::VertexStream(uint32 stride, uint32 offset, uint8 instanced)
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: stride(stride), instanced(instanced), offset(offset)
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: stride(stride)
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, offset(offset)
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, instanced(instanced)
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{
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}
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VertexStream::~VertexStream()
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@@ -294,31 +296,53 @@ RenderCommand::~RenderCommand()
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}
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RenderTargetLayout::RenderTargetLayout()
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: inputAttachments(), colorAttachments(), depthAttachment()
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: inputAttachments()
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, colorAttachments()
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, depthAttachment()
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{
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}
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RenderTargetLayout::RenderTargetLayout(PRenderTargetAttachment depthAttachment)
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: inputAttachments(), colorAttachments(), depthAttachment(depthAttachment), width(depthAttachment->getTexture()->getSizeX()), height(depthAttachment->getTexture()->getSizeY())
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: inputAttachments()
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, colorAttachments()
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, depthAttachment(depthAttachment)
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, width(depthAttachment->getTexture()->getSizeX())
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, height(depthAttachment->getTexture()->getSizeY())
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{
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}
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RenderTargetLayout::RenderTargetLayout(PRenderTargetAttachment colorAttachment, PRenderTargetAttachment depthAttachment)
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: inputAttachments(), depthAttachment(depthAttachment), width(depthAttachment->getTexture()->getSizeX()), height(depthAttachment->getTexture()->getSizeY())
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: inputAttachments()
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, depthAttachment(depthAttachment)
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, width(depthAttachment->getTexture()->getSizeX())
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, height(depthAttachment->getTexture()->getSizeY())
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{
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colorAttachments.add(colorAttachment);
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}
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RenderTargetLayout::RenderTargetLayout(Array<PRenderTargetAttachment> colorAttachments, PRenderTargetAttachment depthAttachmet)
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: inputAttachments(), colorAttachments(colorAttachments), depthAttachment(depthAttachment), width(depthAttachment->getTexture()->getSizeX()), height(depthAttachment->getTexture()->getSizeY())
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RenderTargetLayout::RenderTargetLayout(Array<PRenderTargetAttachment> colorAttachments, PRenderTargetAttachment depthAttachment)
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: inputAttachments()
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, colorAttachments(colorAttachments)
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, depthAttachment(depthAttachment)
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, width(depthAttachment->getTexture()->getSizeX())
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, height(depthAttachment->getTexture()->getSizeY())
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{
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}
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RenderTargetLayout::RenderTargetLayout(Array<PRenderTargetAttachment> inputAttachments, Array<PRenderTargetAttachment> colorAttachments, PRenderTargetAttachment depthAttachment)
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: inputAttachments(inputAttachments), colorAttachments(colorAttachments), depthAttachment(depthAttachment), width(depthAttachment->getTexture()->getSizeX()), height(depthAttachment->getTexture()->getSizeY())
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: inputAttachments(inputAttachments)
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, colorAttachments(colorAttachments)
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, depthAttachment(depthAttachment)
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, width(depthAttachment->getTexture()->getSizeX())
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, height(depthAttachment->getTexture()->getSizeY())
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{
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}
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Window::Window(const WindowCreateInfo &createInfo)
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: sizeX(createInfo.width), sizeY(createInfo.height), bFullscreen(createInfo.bFullscreen), title(createInfo.title), pixelFormat(createInfo.pixelFormat), samples(createInfo.numSamples)
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: sizeX(createInfo.width)
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, sizeY(createInfo.height)
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, bFullscreen(createInfo.bFullscreen)
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, title(createInfo.title)
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, pixelFormat(createInfo.pixelFormat)
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, samples(createInfo.numSamples)
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{
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}
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@@ -327,7 +351,11 @@ Window::~Window()
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}
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Viewport::Viewport(PWindow owner, const ViewportCreateInfo &viewportInfo)
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: sizeX(viewportInfo.sizeX), sizeY(viewportInfo.sizeY), offsetX(viewportInfo.offsetX), offsetY(viewportInfo.offsetY), owner(owner)
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: sizeX(viewportInfo.sizeX)
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, sizeY(viewportInfo.sizeY)
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, offsetX(viewportInfo.offsetX)
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, offsetY(viewportInfo.offsetY)
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, owner(owner)
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{
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}
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