Fixing a boatload of warnings

This commit is contained in:
Stefan Högler
2021-04-01 16:40:14 +02:00
parent f042480540
commit d5f0fe644f
84 changed files with 496 additions and 407 deletions
+2 -2
View File
@@ -26,10 +26,10 @@ void BasePassMeshProcessor::addMeshBatch(
Gfx::PPipelineLayout pipelineLayout,
Gfx::PDescriptorLayout primitiveLayout,
Array<Gfx::PDescriptorSet>& descriptorSets,
int32 staticMeshId)
int32 /*staticMeshId*/)
{
const PMaterialAsset material = batch.material;
const Gfx::MaterialShadingModel shadingModel = material->getShadingModel();
//const Gfx::MaterialShadingModel shadingModel = material->getShadingModel();
const PVertexShaderInput vertexInput = batch.vertexInput;