Fixing a boatload of warnings
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@@ -26,10 +26,10 @@ void BasePassMeshProcessor::addMeshBatch(
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Gfx::PPipelineLayout pipelineLayout,
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Gfx::PDescriptorLayout primitiveLayout,
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Array<Gfx::PDescriptorSet>& descriptorSets,
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int32 staticMeshId)
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int32 /*staticMeshId*/)
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{
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const PMaterialAsset material = batch.material;
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const Gfx::MaterialShadingModel shadingModel = material->getShadingModel();
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//const Gfx::MaterialShadingModel shadingModel = material->getShadingModel();
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const PVertexShaderInput vertexInput = batch.vertexInput;
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