Fixing a boatload of warnings
This commit is contained in:
@@ -24,13 +24,13 @@ private:
|
||||
Array<Gfx::PRenderCommand> renderCommands;
|
||||
Array<Gfx::PRenderCommand> cachedCommandBuffers;
|
||||
Array<Gfx::PDescriptorSet> cachedPrimitiveSets;
|
||||
uint32 cachedPrimitiveIndex;
|
||||
Gfx::PViewport target;
|
||||
uint8 translucentBasePass;
|
||||
uint32 cachedPrimitiveIndex;
|
||||
};
|
||||
DEFINE_REF(BasePassMeshProcessor);
|
||||
DECLARE_REF(CameraActor);
|
||||
DECLARE_REF(CameraComponent);
|
||||
DEFINE_REF(BasePassMeshProcessor)
|
||||
DECLARE_REF(CameraActor)
|
||||
DECLARE_REF(CameraComponent)
|
||||
class BasePass
|
||||
{
|
||||
public:
|
||||
@@ -54,8 +54,12 @@ private:
|
||||
|
||||
Gfx::PRenderPass renderPass;
|
||||
Gfx::PTexture2D depthBuffer;
|
||||
const PScene scene;
|
||||
UPBasePassMeshProcessor processor;
|
||||
const PScene scene;
|
||||
Gfx::PGraphics graphics;
|
||||
Gfx::PViewport viewport;
|
||||
Array<Gfx::PDescriptorSet> descriptorSets;
|
||||
PCameraComponent source;
|
||||
Gfx::PPipelineLayout basePassLayout;
|
||||
// Set 0: Light environment
|
||||
Gfx::PDescriptorLayout lightLayout;
|
||||
@@ -68,10 +72,6 @@ private:
|
||||
// Set 3: primitive scene data
|
||||
Gfx::PDescriptorLayout primitiveLayout;
|
||||
Gfx::PUniformBuffer primitiveUniformBuffer;
|
||||
Array<Gfx::PDescriptorSet> descriptorSets;
|
||||
Gfx::PGraphics graphics;
|
||||
PCameraComponent source;
|
||||
Gfx::PViewport viewport;
|
||||
};
|
||||
DEFINE_REF(BasePass);
|
||||
DEFINE_REF(BasePass)
|
||||
} // namespace Seele
|
||||
|
||||
Reference in New Issue
Block a user