Fixing a boatload of warnings

This commit is contained in:
Stefan Högler
2021-04-01 16:40:14 +02:00
parent f042480540
commit d5f0fe644f
84 changed files with 496 additions and 407 deletions
+10 -10
View File
@@ -24,13 +24,13 @@ private:
Array<Gfx::PRenderCommand> renderCommands;
Array<Gfx::PRenderCommand> cachedCommandBuffers;
Array<Gfx::PDescriptorSet> cachedPrimitiveSets;
uint32 cachedPrimitiveIndex;
Gfx::PViewport target;
uint8 translucentBasePass;
uint32 cachedPrimitiveIndex;
};
DEFINE_REF(BasePassMeshProcessor);
DECLARE_REF(CameraActor);
DECLARE_REF(CameraComponent);
DEFINE_REF(BasePassMeshProcessor)
DECLARE_REF(CameraActor)
DECLARE_REF(CameraComponent)
class BasePass
{
public:
@@ -54,8 +54,12 @@ private:
Gfx::PRenderPass renderPass;
Gfx::PTexture2D depthBuffer;
const PScene scene;
UPBasePassMeshProcessor processor;
const PScene scene;
Gfx::PGraphics graphics;
Gfx::PViewport viewport;
Array<Gfx::PDescriptorSet> descriptorSets;
PCameraComponent source;
Gfx::PPipelineLayout basePassLayout;
// Set 0: Light environment
Gfx::PDescriptorLayout lightLayout;
@@ -68,10 +72,6 @@ private:
// Set 3: primitive scene data
Gfx::PDescriptorLayout primitiveLayout;
Gfx::PUniformBuffer primitiveUniformBuffer;
Array<Gfx::PDescriptorSet> descriptorSets;
Gfx::PGraphics graphics;
PCameraComponent source;
Gfx::PViewport viewport;
};
DEFINE_REF(BasePass);
DEFINE_REF(BasePass)
} // namespace Seele