Fixing a boatload of warnings

This commit is contained in:
Stefan Högler
2021-04-01 16:40:14 +02:00
parent f042480540
commit d5f0fe644f
84 changed files with 496 additions and 407 deletions
+3 -3
View File
@@ -111,13 +111,13 @@ private:
VertexInputType* inputClass::getType() const { return &staticType; }
struct MeshDescription;
DECLARE_REF(VertexShaderInput);
DECLARE_REF(VertexShaderInput)
class VertexShaderInput
{
public:
VertexShaderInput(std::string name);
virtual ~VertexShaderInput();
virtual void init(Gfx::PGraphics graphics) {};
virtual void init(Gfx::PGraphics) {}
void getStreams(VertexInputStreamArray& outVertexStreams) const;
void getPositionOnlyStream(VertexInputStreamArray& outVertexStreams) const;
virtual bool supportsTesselation() { return false; }
@@ -158,5 +158,5 @@ protected:
Gfx::PVertexDeclaration positionDeclaration;
std::string name;
};
DEFINE_REF(VertexShaderInput);
DEFINE_REF(VertexShaderInput)
} // namespace Seele