Fixing a boatload of warnings
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@@ -111,13 +111,13 @@ private:
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VertexInputType* inputClass::getType() const { return &staticType; }
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struct MeshDescription;
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DECLARE_REF(VertexShaderInput);
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DECLARE_REF(VertexShaderInput)
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class VertexShaderInput
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{
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public:
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VertexShaderInput(std::string name);
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virtual ~VertexShaderInput();
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virtual void init(Gfx::PGraphics graphics) {};
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virtual void init(Gfx::PGraphics) {}
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void getStreams(VertexInputStreamArray& outVertexStreams) const;
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void getPositionOnlyStream(VertexInputStreamArray& outVertexStreams) const;
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virtual bool supportsTesselation() { return false; }
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@@ -158,5 +158,5 @@ protected:
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Gfx::PVertexDeclaration positionDeclaration;
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std::string name;
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};
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DEFINE_REF(VertexShaderInput);
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DEFINE_REF(VertexShaderInput)
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} // namespace Seele
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