Fixing a boatload of warnings
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@@ -14,7 +14,7 @@ struct ExpressionOutput
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struct ShaderExpression
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{
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};
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DECLARE_NAME_REF(Gfx, DescriptorSet);
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DECLARE_NAME_REF(Gfx, DescriptorSet)
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struct ShaderParameter : public ShaderExpression
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{
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std::string name;
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@@ -25,7 +25,7 @@ struct ShaderParameter : public ShaderExpression
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// update a descriptorset, in case of a uniform buffer, copy the data to the dst + byteOffset
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virtual void updateDescriptorSet(Gfx::PDescriptorSet descriptorSet, uint8* dst) = 0;
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};
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DEFINE_REF(ShaderParameter);
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DEFINE_REF(ShaderParameter)
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struct FloatParameter : public ShaderParameter
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{
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float data;
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@@ -33,7 +33,7 @@ struct FloatParameter : public ShaderParameter
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virtual ~FloatParameter();
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virtual void updateDescriptorSet(Gfx::PDescriptorSet descriptorSet, uint8* dst) override;
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};
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DEFINE_REF(FloatParameter);
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DEFINE_REF(FloatParameter)
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struct VectorParameter : public ShaderParameter
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{
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Vector data;
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@@ -41,8 +41,8 @@ struct VectorParameter : public ShaderParameter
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virtual ~VectorParameter();
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virtual void updateDescriptorSet(Gfx::PDescriptorSet descriptorSet, uint8* dst) override;
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};
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DEFINE_REF(VectorParameter);
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DECLARE_REF(TextureAsset);
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DEFINE_REF(VectorParameter)
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DECLARE_REF(TextureAsset)
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struct TextureParameter : public ShaderParameter
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{
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PTextureAsset data;
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@@ -50,8 +50,8 @@ struct TextureParameter : public ShaderParameter
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virtual ~TextureParameter();
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virtual void updateDescriptorSet(Gfx::PDescriptorSet descriptorSet, uint8* dst) override;
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};
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DEFINE_REF(TextureParameter);
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DECLARE_NAME_REF(Gfx, SamplerState);
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DEFINE_REF(TextureParameter)
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DECLARE_NAME_REF(Gfx, SamplerState)
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struct SamplerParameter : public ShaderParameter
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{
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Gfx::PSamplerState data;
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@@ -59,6 +59,6 @@ struct SamplerParameter : public ShaderParameter
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virtual ~SamplerParameter();
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virtual void updateDescriptorSet(Gfx::PDescriptorSet descriptorSet, uint8* dst) override;
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};
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DEFINE_REF(SamplerParameter);
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DEFINE_REF(SamplerParameter)
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} // namespace Seele
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