Fixing a boatload of warnings

This commit is contained in:
Stefan Högler
2021-04-01 16:40:14 +02:00
parent f042480540
commit d5f0fe644f
84 changed files with 496 additions and 407 deletions
+8 -8
View File
@@ -14,7 +14,7 @@ struct ExpressionOutput
struct ShaderExpression
{
};
DECLARE_NAME_REF(Gfx, DescriptorSet);
DECLARE_NAME_REF(Gfx, DescriptorSet)
struct ShaderParameter : public ShaderExpression
{
std::string name;
@@ -25,7 +25,7 @@ struct ShaderParameter : public ShaderExpression
// update a descriptorset, in case of a uniform buffer, copy the data to the dst + byteOffset
virtual void updateDescriptorSet(Gfx::PDescriptorSet descriptorSet, uint8* dst) = 0;
};
DEFINE_REF(ShaderParameter);
DEFINE_REF(ShaderParameter)
struct FloatParameter : public ShaderParameter
{
float data;
@@ -33,7 +33,7 @@ struct FloatParameter : public ShaderParameter
virtual ~FloatParameter();
virtual void updateDescriptorSet(Gfx::PDescriptorSet descriptorSet, uint8* dst) override;
};
DEFINE_REF(FloatParameter);
DEFINE_REF(FloatParameter)
struct VectorParameter : public ShaderParameter
{
Vector data;
@@ -41,8 +41,8 @@ struct VectorParameter : public ShaderParameter
virtual ~VectorParameter();
virtual void updateDescriptorSet(Gfx::PDescriptorSet descriptorSet, uint8* dst) override;
};
DEFINE_REF(VectorParameter);
DECLARE_REF(TextureAsset);
DEFINE_REF(VectorParameter)
DECLARE_REF(TextureAsset)
struct TextureParameter : public ShaderParameter
{
PTextureAsset data;
@@ -50,8 +50,8 @@ struct TextureParameter : public ShaderParameter
virtual ~TextureParameter();
virtual void updateDescriptorSet(Gfx::PDescriptorSet descriptorSet, uint8* dst) override;
};
DEFINE_REF(TextureParameter);
DECLARE_NAME_REF(Gfx, SamplerState);
DEFINE_REF(TextureParameter)
DECLARE_NAME_REF(Gfx, SamplerState)
struct SamplerParameter : public ShaderParameter
{
Gfx::PSamplerState data;
@@ -59,6 +59,6 @@ struct SamplerParameter : public ShaderParameter
virtual ~SamplerParameter();
virtual void updateDescriptorSet(Gfx::PDescriptorSet descriptorSet, uint8* dst) override;
};
DEFINE_REF(SamplerParameter);
DEFINE_REF(SamplerParameter)
} // namespace Seele