Basic metal backend
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@@ -48,12 +48,6 @@ int main()
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#endif
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GraphicsInitializer initializer;
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graphics->init(initializer);
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graphics->createVertexShader(ShaderCreateInfo {
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.entryPoint = "fragmentMain",
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.mainModule = "TextPass",
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.additionalModules = {"TextPass"},
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.name = "Test",
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});
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StaticMeshVertexData* vd = StaticMeshVertexData::getInstance();
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vd->init(graphics);
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OWindowManager windowManager = new WindowManager();
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