Basic metal backend
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@@ -1,4 +1,5 @@
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#include "UIPass.h"
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#include "Graphics/Enums.h"
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#include "RenderGraph.h"
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#include "Graphics/Graphics.h"
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#include "Graphics/RenderTarget.h"
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@@ -109,7 +110,7 @@ void UIPass::createRenderPass()
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descriptorLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
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descriptorLayout->addDescriptorBinding(1, Gfx::SE_DESCRIPTOR_TYPE_SAMPLER);
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descriptorLayout->addDescriptorBinding(2, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
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descriptorLayout->addDescriptorBinding(3, Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 256, Gfx::SE_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT | Gfx::SE_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT);
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descriptorLayout->addDescriptorBinding(3, Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE, Gfx::SE_IMAGE_VIEW_TYPE_2D_ARRAY, 256, Gfx::SE_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT | Gfx::SE_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT);
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descriptorLayout->create();
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Matrix4 projectionMatrix = glm::ortho(0, 1, 1, 0);
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