Hopefully fixed culling now
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@@ -174,7 +174,7 @@ WaterRenderer::WaterRenderer(Gfx::PGraphics graphics, PScene scene, Gfx::PDescri
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{"CS_AssembleMaps", "WaterCompute"},
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},
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.rootSignature = pipelineLayout,
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.dumpIntermediate = true,
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.dumpIntermediate = false,
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};
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graphics->beginShaderCompilation(info);
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initSpectrumCS = graphics->createComputeShader({0});
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