Basic commandbuffer implementation
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#pragma once
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#include "Graphics/Command.h"
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#include "Metal/MTLComputeCommandEncoder.hpp"
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#include "Metal/MTLRenderCommandEncoder.hpp"
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#include "MinimalEngine.h"
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#include "RenderPass.h"
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#include "Resources.h"
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#include "Graphics.h"
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namespace Seele {
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namespace Metal {
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DECLARE_REF(CommandQueue)
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DECLARE_REF(ComputeCommand)
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DECLARE_REF(RenderCommand)
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class Command
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{
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public:
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Command(PGraphics graphics, PCommandQueue owner);
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~Command();
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void beginRenderPass(PRenderPass renderPass);
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void endRenderPass();
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void executeCommands(const Array<Gfx::PRenderCommand>& commands);
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void executeCommands(const Array<Gfx::PComputeCommand>& commands);
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private:
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PGraphics graphics;
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PCommandQueue owner;
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MTL::CommandBuffer* cmdBuffer;
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MTL::ParallelRenderCommandEncoder* renderEncoder;
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PFence fence;
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PSemaphore semaphore;
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};
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DEFINE_REF(Command)
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class RenderCommand : public Gfx::RenderCommand
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{
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public:
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RenderCommand(MTL::RenderCommandEncoder* encoder);
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virtual ~RenderCommand();
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void end();
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virtual void setViewport(Gfx::PViewport viewport) override;
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virtual void bindPipeline(Gfx::PGraphicsPipeline pipeline) override;
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virtual void bindDescriptor(Gfx::PDescriptorSet descriptorSet) override;
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virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorSets) override;
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virtual void bindVertexBuffer(const Array<Gfx::PVertexBuffer>& buffers) override;
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virtual void bindIndexBuffer(Gfx::PIndexBuffer indexBuffer) override;
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virtual void pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data) override;
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virtual void draw(uint32 vertexCount, uint32 instanceCount, int32 firstVertex, uint32 firstInstance) override;
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virtual void drawIndexed(uint32 indexCount, uint32 instanceCount, int32 firstIndex, uint32 vertexOffset, uint32 firstInstance) override;
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virtual void drawMesh(uint32 groupX, uint32 groupY, uint32 groupZ) override;
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private:
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MTL::RenderCommandEncoder* encoder;
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};
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DEFINE_REF(RenderCommand)
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class ComputeCommand : public Gfx::ComputeCommand
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{
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public:
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ComputeCommand(MTL::ComputeCommandEncoder* encoder);
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virtual ~ComputeCommand();
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void end();
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virtual void bindPipeline(Gfx::PComputePipeline pipeline) override;
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virtual void bindDescriptor(Gfx::PDescriptorSet set) override;
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virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& sets) override;
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virtual void pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data) override;
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virtual void dispatch(uint32 threadX, uint32 threadY, uint32 threadZ) override;
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private:
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MTL::ComputeCommandEncoder* encoder;
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};
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DEFINE_REF(ComputeCommand)
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class CommandQueue
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{
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public:
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CommandQueue(PGraphics graphics);
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~CommandQueue();
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constexpr MTL::CommandQueue* getHandle()
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{
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return queue;
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}
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PCommand getCommands();
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PRenderCommand getRenderCommand(const std::string& name);
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PComputeCommand getComputeCommand(const std::string& name);
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void submitCommands(PSemaphore signalSemaphore = nullptr);
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private:
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PGraphics graphics;
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MTL::CommandQueue* queue;
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Array<OCommand> allocatedCommands;
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OCommand activeCommand;
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};
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}
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}
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