Basic commandbuffer implementation

This commit is contained in:
Dynamitos
2024-04-10 08:43:56 +02:00
parent a0161f1d83
commit d7b228d856
21 changed files with 435 additions and 49 deletions
+6 -7
View File
@@ -12,15 +12,14 @@ using namespace Seele;
using namespace Seele::Vulkan;
Command::Command(PGraphics graphics, VkCommandPool cmdPool, PCommandPool pool)
Command::Command(PGraphics graphics, PCommandPool pool)
: graphics(graphics)
, pool(pool)
, owner(cmdPool)
{
VkCommandBufferAllocateInfo allocInfo = {
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
.pNext = nullptr,
.commandPool = owner,
.commandPool = pool->getHandle(),
.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
.commandBufferCount = 1,
};
@@ -34,7 +33,7 @@ Command::Command(PGraphics graphics, VkCommandPool cmdPool, PCommandPool pool)
Command::~Command()
{
vkFreeCommandBuffers(graphics->getDevice(), owner, 1, &handle);
vkFreeCommandBuffers(graphics->getDevice(), pool->getHandle(), 1, &handle);
waitSemaphores.clear();
}
@@ -335,7 +334,7 @@ void RenderCommand::drawIndexed(uint32 indexCount, uint32 instanceCount, int32 f
assert(threadId == std::this_thread::get_id());
vkCmdDrawIndexed(handle, indexCount, instanceCount, firstIndex, vertexOffset, firstInstance);
}
void RenderCommand::dispatch(uint32 groupX, uint32 groupY, uint32 groupZ)
void RenderCommand::drawMesh(uint32 groupX, uint32 groupY, uint32 groupZ)
{
assert(threadId == std::this_thread::get_id());
graphics->vkCmdDrawMeshTasksEXT(handle, groupX, groupY, groupZ);
@@ -461,7 +460,7 @@ CommandPool::CommandPool(PGraphics graphics, PQueue queue)
};
VK_CHECK(vkCreateCommandPool(graphics->getDevice(), &info, nullptr, &commandPool));
// TODO: dont reset individual commands, reset pool instead
allocatedBuffers.add(new Command(graphics, commandPool, this));
allocatedBuffers.add(new Command(graphics, this));
command = allocatedBuffers.back();
command->begin();
@@ -554,7 +553,7 @@ void CommandPool::submitCommands(PSemaphore signalSemaphore)
assert(cmdBuffer->state == Command::State::Submit);
}
}
allocatedBuffers.add(new Command(graphics, commandPool, this));
allocatedBuffers.add(new Command(graphics, this));
command = allocatedBuffers.back();
command->begin();
command->waitForSemaphore(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, waitSemaphore);
+5 -7
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@@ -6,7 +6,6 @@
namespace Seele
{
struct VertexInputStream;
namespace Vulkan
{
DECLARE_REF(RenderPass)
@@ -18,8 +17,8 @@ DECLARE_REF(CommandPool)
class Command
{
public:
Command(PGraphics graphics, VkCommandPool cmdPool, PCommandPool pool);
virtual ~Command();
Command(PGraphics graphics, PCommandPool pool);
~Command();
constexpr VkCommandBuffer getHandle()
{
return handle;
@@ -54,7 +53,6 @@ private:
VkViewport currentViewport;
VkRect2D currentScissor;
VkCommandBuffer handle;
VkCommandPool owner;
PRenderPass boundRenderPass;
PFramebuffer boundFramebuffer;
Array<PSemaphore> waitSemaphores;
@@ -82,7 +80,7 @@ public:
void begin(PRenderPass renderPass, PFramebuffer framebuffer);
void end();
void reset();
virtual bool isReady() override;
bool isReady();
virtual void setViewport(Gfx::PViewport viewport) override;
virtual void bindPipeline(Gfx::PGraphicsPipeline pipeline) override;
virtual void bindDescriptor(Gfx::PDescriptorSet descriptorSet) override;
@@ -92,7 +90,7 @@ public:
virtual void pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data) override;
virtual void draw(uint32 vertexCount, uint32 instanceCount, int32 firstVertex, uint32 firstInstance) override;
virtual void drawIndexed(uint32 indexCount, uint32 instanceCount, int32 firstIndex, uint32 vertexOffset, uint32 firstInstance) override;
virtual void dispatch(uint32 groupX, uint32 groupY, uint32 groupZ) override;
virtual void drawMesh(uint32 groupX, uint32 groupY, uint32 groupZ) override;
private:
PGraphicsPipeline pipeline;
bool ready;
@@ -119,7 +117,7 @@ public:
void begin();
void end();
void reset();
virtual bool isReady() override;
bool isReady();
virtual void bindPipeline(Gfx::PComputePipeline pipeline) override;
virtual void bindDescriptor(Gfx::PDescriptorSet set) override;
virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& sets) override;
+1 -1
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@@ -149,7 +149,7 @@ void Window::onWindowCloseEvent()
{
}
Gfx::PTexture2D Window::getBackBuffer()
Gfx::PTexture2D Window::getBackBuffer() const
{
return PTexture2D(swapChainTextures[currentImageIndex]);
}
+1 -1
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@@ -16,7 +16,7 @@ public:
virtual void pollInput() override;
virtual void beginFrame() override;
virtual void endFrame() override;
virtual Gfx::PTexture2D getBackBuffer() override;
virtual Gfx::PTexture2D getBackBuffer() const override;
virtual void onWindowCloseEvent() override;
virtual void setKeyCallback(std::function<void(KeyCode, InputAction, KeyModifier)> callback) override;
virtual void setMouseMoveCallback(std::function<void(double, double)> callback) override;