Basic commandbuffer implementation
This commit is contained in:
@@ -12,7 +12,6 @@ class RenderCommand
|
|||||||
public:
|
public:
|
||||||
RenderCommand();
|
RenderCommand();
|
||||||
virtual ~RenderCommand();
|
virtual ~RenderCommand();
|
||||||
virtual bool isReady() = 0;
|
|
||||||
virtual void setViewport(Gfx::PViewport viewport) = 0;
|
virtual void setViewport(Gfx::PViewport viewport) = 0;
|
||||||
virtual void bindPipeline(Gfx::PGraphicsPipeline pipeline) = 0;
|
virtual void bindPipeline(Gfx::PGraphicsPipeline pipeline) = 0;
|
||||||
virtual void bindDescriptor(Gfx::PDescriptorSet set) = 0;
|
virtual void bindDescriptor(Gfx::PDescriptorSet set) = 0;
|
||||||
@@ -22,7 +21,7 @@ public:
|
|||||||
virtual void pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data) = 0;
|
virtual void pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data) = 0;
|
||||||
virtual void draw(uint32 vertexCount, uint32 instanceCount, int32 firstVertex, uint32 firstInstance) = 0;
|
virtual void draw(uint32 vertexCount, uint32 instanceCount, int32 firstVertex, uint32 firstInstance) = 0;
|
||||||
virtual void drawIndexed(uint32 indexCount, uint32 instanceCount, int32 firstIndex, uint32 vertexOffset, uint32 firstInstance) = 0;
|
virtual void drawIndexed(uint32 indexCount, uint32 instanceCount, int32 firstIndex, uint32 vertexOffset, uint32 firstInstance) = 0;
|
||||||
virtual void dispatch(uint32 groupX, uint32 groupY, uint32 groupZ) = 0;
|
virtual void drawMesh(uint32 groupX, uint32 groupY, uint32 groupZ) = 0;
|
||||||
std::string name;
|
std::string name;
|
||||||
};
|
};
|
||||||
DEFINE_REF(RenderCommand)
|
DEFINE_REF(RenderCommand)
|
||||||
@@ -31,7 +30,6 @@ DEFINE_REF(RenderCommand)
|
|||||||
public:
|
public:
|
||||||
ComputeCommand();
|
ComputeCommand();
|
||||||
virtual ~ComputeCommand();
|
virtual ~ComputeCommand();
|
||||||
virtual bool isReady() = 0;
|
|
||||||
virtual void bindPipeline(Gfx::PComputePipeline pipeline) = 0;
|
virtual void bindPipeline(Gfx::PComputePipeline pipeline) = 0;
|
||||||
virtual void bindDescriptor(Gfx::PDescriptorSet set) = 0;
|
virtual void bindDescriptor(Gfx::PDescriptorSet set) = 0;
|
||||||
virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& sets) = 0;
|
virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& sets) = 0;
|
||||||
|
|||||||
@@ -1,5 +1,7 @@
|
|||||||
target_sources(Engine
|
target_sources(Engine
|
||||||
PRIVATE
|
PRIVATE
|
||||||
|
Command.h
|
||||||
|
Command.mm
|
||||||
Enums.h
|
Enums.h
|
||||||
Enums.mm
|
Enums.mm
|
||||||
Graphics.h
|
Graphics.h
|
||||||
|
|||||||
@@ -0,0 +1,88 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "Graphics/Command.h"
|
||||||
|
#include "Metal/MTLComputeCommandEncoder.hpp"
|
||||||
|
#include "Metal/MTLRenderCommandEncoder.hpp"
|
||||||
|
#include "MinimalEngine.h"
|
||||||
|
#include "RenderPass.h"
|
||||||
|
#include "Resources.h"
|
||||||
|
#include "Graphics.h"
|
||||||
|
|
||||||
|
namespace Seele {
|
||||||
|
namespace Metal {
|
||||||
|
DECLARE_REF(CommandQueue)
|
||||||
|
DECLARE_REF(ComputeCommand)
|
||||||
|
DECLARE_REF(RenderCommand)
|
||||||
|
class Command
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
Command(PGraphics graphics, PCommandQueue owner);
|
||||||
|
~Command();
|
||||||
|
void beginRenderPass(PRenderPass renderPass);
|
||||||
|
void endRenderPass();
|
||||||
|
void executeCommands(const Array<Gfx::PRenderCommand>& commands);
|
||||||
|
void executeCommands(const Array<Gfx::PComputeCommand>& commands);
|
||||||
|
private:
|
||||||
|
PGraphics graphics;
|
||||||
|
PCommandQueue owner;
|
||||||
|
MTL::CommandBuffer* cmdBuffer;
|
||||||
|
MTL::ParallelRenderCommandEncoder* renderEncoder;
|
||||||
|
PFence fence;
|
||||||
|
PSemaphore semaphore;
|
||||||
|
};
|
||||||
|
DEFINE_REF(Command)
|
||||||
|
class RenderCommand : public Gfx::RenderCommand
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
RenderCommand(MTL::RenderCommandEncoder* encoder);
|
||||||
|
virtual ~RenderCommand();
|
||||||
|
void end();
|
||||||
|
virtual void setViewport(Gfx::PViewport viewport) override;
|
||||||
|
virtual void bindPipeline(Gfx::PGraphicsPipeline pipeline) override;
|
||||||
|
virtual void bindDescriptor(Gfx::PDescriptorSet descriptorSet) override;
|
||||||
|
virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorSets) override;
|
||||||
|
virtual void bindVertexBuffer(const Array<Gfx::PVertexBuffer>& buffers) override;
|
||||||
|
virtual void bindIndexBuffer(Gfx::PIndexBuffer indexBuffer) override;
|
||||||
|
virtual void pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data) override;
|
||||||
|
virtual void draw(uint32 vertexCount, uint32 instanceCount, int32 firstVertex, uint32 firstInstance) override;
|
||||||
|
virtual void drawIndexed(uint32 indexCount, uint32 instanceCount, int32 firstIndex, uint32 vertexOffset, uint32 firstInstance) override;
|
||||||
|
virtual void drawMesh(uint32 groupX, uint32 groupY, uint32 groupZ) override;
|
||||||
|
private:
|
||||||
|
MTL::RenderCommandEncoder* encoder;
|
||||||
|
};
|
||||||
|
DEFINE_REF(RenderCommand)
|
||||||
|
class ComputeCommand : public Gfx::ComputeCommand
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
ComputeCommand(MTL::ComputeCommandEncoder* encoder);
|
||||||
|
virtual ~ComputeCommand();
|
||||||
|
void end();
|
||||||
|
virtual void bindPipeline(Gfx::PComputePipeline pipeline) override;
|
||||||
|
virtual void bindDescriptor(Gfx::PDescriptorSet set) override;
|
||||||
|
virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& sets) override;
|
||||||
|
virtual void pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data) override;
|
||||||
|
virtual void dispatch(uint32 threadX, uint32 threadY, uint32 threadZ) override;
|
||||||
|
private:
|
||||||
|
MTL::ComputeCommandEncoder* encoder;
|
||||||
|
};
|
||||||
|
DEFINE_REF(ComputeCommand)
|
||||||
|
class CommandQueue
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
CommandQueue(PGraphics graphics);
|
||||||
|
~CommandQueue();
|
||||||
|
constexpr MTL::CommandQueue* getHandle()
|
||||||
|
{
|
||||||
|
return queue;
|
||||||
|
}
|
||||||
|
PCommand getCommands();
|
||||||
|
PRenderCommand getRenderCommand(const std::string& name);
|
||||||
|
PComputeCommand getComputeCommand(const std::string& name);
|
||||||
|
void submitCommands(PSemaphore signalSemaphore = nullptr);
|
||||||
|
private:
|
||||||
|
PGraphics graphics;
|
||||||
|
MTL::CommandQueue* queue;
|
||||||
|
Array<OCommand> allocatedCommands;
|
||||||
|
OCommand activeCommand;
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,172 @@
|
|||||||
|
#include "Command.h"
|
||||||
|
#include "Metal/MTLComputeCommandEncoder.hpp"
|
||||||
|
#include "Metal/MTLRenderCommandEncoder.hpp"
|
||||||
|
#include "Window.h"
|
||||||
|
|
||||||
|
using namespace Seele;
|
||||||
|
using namespace Seele::Metal;
|
||||||
|
|
||||||
|
Command::Command(PGraphics graphics, PCommandQueue owner)
|
||||||
|
: graphics(graphics)
|
||||||
|
, owner(owner)
|
||||||
|
, cmdBuffer(owner->getHandle()->commandBuffer())
|
||||||
|
, renderEncoder(nullptr)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
Command::~Command()
|
||||||
|
{
|
||||||
|
cmdBuffer->release();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Command::beginRenderPass(PRenderPass renderPass)
|
||||||
|
{
|
||||||
|
renderEncoder = cmdBuffer->parallelRenderCommandEncoder(renderPass->getDescriptor());
|
||||||
|
}
|
||||||
|
|
||||||
|
void Command::endRenderPass()
|
||||||
|
{
|
||||||
|
renderEncoder->endEncoding();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Command::executeCommands(const Array<Gfx::PRenderCommand>& commands)
|
||||||
|
{
|
||||||
|
for(auto command : commands)
|
||||||
|
{
|
||||||
|
auto cmd = command.cast<RenderCommand>();
|
||||||
|
cmd->end();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Command::executeCommands(const Array<Gfx::PComputeCommand>& commands)
|
||||||
|
{
|
||||||
|
for(auto command : commands)
|
||||||
|
{
|
||||||
|
auto cmd = command.cast<ComputeCommand>();
|
||||||
|
cmd->end();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
RenderCommand::RenderCommand(MTL::RenderCommandEncoder* encoder)
|
||||||
|
: encoder(encoder)
|
||||||
|
{}
|
||||||
|
|
||||||
|
RenderCommand::~RenderCommand()
|
||||||
|
{
|
||||||
|
encoder->release();
|
||||||
|
}
|
||||||
|
|
||||||
|
void RenderCommand::end()
|
||||||
|
{
|
||||||
|
encoder->endEncoding();
|
||||||
|
}
|
||||||
|
|
||||||
|
void RenderCommand::setViewport(Gfx::PViewport viewport)
|
||||||
|
{
|
||||||
|
encoder->setViewport(viewport.cast<Viewport>()->getHandle());
|
||||||
|
}
|
||||||
|
|
||||||
|
void RenderCommand::bindPipeline(Gfx::PGraphicsPipeline pipeline)
|
||||||
|
{
|
||||||
|
encoder->setRenderPipelineState(pipeline.cast<GraphicsPipeline>()->getState());
|
||||||
|
}
|
||||||
|
|
||||||
|
void RenderCommand::bindDescriptor(Gfx::PDescriptorSet descriptorSet)
|
||||||
|
{
|
||||||
|
encoder->set?????
|
||||||
|
}
|
||||||
|
|
||||||
|
void RenderCommand::bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorSets)
|
||||||
|
{
|
||||||
|
encoder->set?????
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void RenderCommand::bindVertexBuffer(const Array<Gfx::PVertexBuffer>& buffers)
|
||||||
|
{
|
||||||
|
encoder->setVertexBuffers();
|
||||||
|
}
|
||||||
|
|
||||||
|
void RenderCommand::bindIndexBuffer(Gfx::PIndexBuffer indexBuffer)
|
||||||
|
{
|
||||||
|
encoder->setObjectBuffer(??, NS::UInteger offset, NS::UInteger index)
|
||||||
|
}
|
||||||
|
|
||||||
|
void RenderCommand::pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data)
|
||||||
|
{
|
||||||
|
???
|
||||||
|
}
|
||||||
|
|
||||||
|
void RenderCommand::draw(uint32 vertexCount, uint32 instanceCount, int32 firstVertex, uint32 firstInstance)
|
||||||
|
{
|
||||||
|
encoder->drawPrimitives(???, firstVertex, vertexCount, instanceCount, firstInstance);
|
||||||
|
}
|
||||||
|
|
||||||
|
void RenderCommand::drawIndexed(uint32 indexCount, uint32 instanceCount, int32 firstIndex, uint32 vertexOffset, uint32 firstInstance)
|
||||||
|
{
|
||||||
|
encoder->drawIndexedPrimitives(???, indexCount, indexbuffer->getType(), indexBuffer->getBuffer(), firstIndex, instanceCount, vertexOffset, firstInstance);
|
||||||
|
}
|
||||||
|
|
||||||
|
void RenderCommand::drawMesh(uint32 groupX, uint32 groupY, uint32 groupZ)
|
||||||
|
{
|
||||||
|
encoder->drawMeshThreads(MTL::Size threadsPerGrid, MTL::Size threadsPerObjectThreadgroup, MTL::Size threadsPerMeshThreadgroup)
|
||||||
|
}
|
||||||
|
|
||||||
|
ComputeCommand::ComputeCommand(MTL::ComputeCommandEncoder* encoder)
|
||||||
|
: encoder(encoder)
|
||||||
|
{}
|
||||||
|
|
||||||
|
ComputeCommand::~ComputeCommand()
|
||||||
|
{
|
||||||
|
encoder->release();
|
||||||
|
}
|
||||||
|
|
||||||
|
void ComputeCommand::end()
|
||||||
|
{
|
||||||
|
encoder->endEncoding();
|
||||||
|
}
|
||||||
|
|
||||||
|
void ComputeCommand::bindPipeline(Gfx::PComputePipeline pipeline)
|
||||||
|
{
|
||||||
|
encoder->setComputePipelineState(pipeline);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ComputeCommand::bindDescriptor(Gfx::PDescriptorSet set)
|
||||||
|
{
|
||||||
|
encoder->set???
|
||||||
|
}
|
||||||
|
|
||||||
|
void ComputeCommand::bindDescriptor(const Array<Gfx::PDescriptorSet>& sets)
|
||||||
|
{
|
||||||
|
encoder->set???
|
||||||
|
}
|
||||||
|
|
||||||
|
void ComputeCommand::pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data)
|
||||||
|
{
|
||||||
|
???
|
||||||
|
}
|
||||||
|
|
||||||
|
void ComputeCommand::dispatch(uint32 threadX, uint32 threadY, uint32 threadZ)
|
||||||
|
{
|
||||||
|
encoder->dispatchThreadgroups(???);
|
||||||
|
}
|
||||||
|
|
||||||
|
CommandQueue::CommandQueue(PGraphics graphics)
|
||||||
|
: graphics(graphics)
|
||||||
|
{
|
||||||
|
queue = graphics->getDevice()->newCommandQueue();
|
||||||
|
}
|
||||||
|
|
||||||
|
CommandQueue::~CommandQueue()
|
||||||
|
{
|
||||||
|
queue->release();
|
||||||
|
}
|
||||||
|
|
||||||
|
PRenderCommand CommandQueue::getRenderCommand(const std::string& name)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
PComputeCommand CommandQueue::getComputeCommand(const std::string& name)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
@@ -1,7 +1,6 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include "Graphics/Enums.h"
|
#include "Graphics/Enums.h"
|
||||||
#include "Metal/MTLPixelFormat.hpp"
|
#include "Resources.h"
|
||||||
#include "Metal/MTLTexture.hpp"
|
|
||||||
|
|
||||||
namespace Seele
|
namespace Seele
|
||||||
{
|
{
|
||||||
@@ -9,5 +8,9 @@ namespace Metal
|
|||||||
{
|
{
|
||||||
MTL::PixelFormat cast(Gfx::SeFormat format);
|
MTL::PixelFormat cast(Gfx::SeFormat format);
|
||||||
Gfx::SeFormat cast(MTL::PixelFormat format);
|
Gfx::SeFormat cast(MTL::PixelFormat format);
|
||||||
|
MTL::LoadAction cast(Gfx::SeAttachmentLoadOp loadOp);
|
||||||
|
Gfx::SeAttachmentLoadOp cast(MTL::LoadAction loadOp);
|
||||||
|
MTL::StoreAction cast(Gfx::SeAttachmentStoreOp storeOp);
|
||||||
|
Gfx::SeAttachmentStoreOp cast(MTL::StoreAction storeOp);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,4 +1,5 @@
|
|||||||
#include "Enums.h"
|
#include "Enums.h"
|
||||||
|
#include "Graphics/Enums.h"
|
||||||
#include <stdexcept>
|
#include <stdexcept>
|
||||||
|
|
||||||
using namespace Seele;
|
using namespace Seele;
|
||||||
@@ -538,3 +539,51 @@ Gfx::SeFormat Seele::Metal::cast(MTL::PixelFormat format) {
|
|||||||
throw std::logic_error("Not implemented");
|
throw std::logic_error("Not implemented");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
MTL::LoadAction Seele::Metal::cast(Gfx::SeAttachmentLoadOp loadOp) {
|
||||||
|
switch (loadOp) {
|
||||||
|
case Seele::Gfx::SE_ATTACHMENT_LOAD_OP_LOAD:
|
||||||
|
return MTL::LoadActionLoad;
|
||||||
|
case Seele::Gfx::SE_ATTACHMENT_LOAD_OP_CLEAR:
|
||||||
|
return MTL::LoadActionClear;
|
||||||
|
case Seele::Gfx::SE_ATTACHMENT_LOAD_OP_DONT_CARE:
|
||||||
|
return MTL::LoadActionDontCare;
|
||||||
|
default:
|
||||||
|
throw std::logic_error("Not implemented");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Gfx::SeAttachmentLoadOp Seele::Metal::cast(MTL::LoadAction loadOp) {
|
||||||
|
switch (loadOp) {
|
||||||
|
case MTL::LoadActionDontCare:
|
||||||
|
return Gfx::SE_ATTACHMENT_LOAD_OP_DONT_CARE;
|
||||||
|
case MTL::LoadActionLoad:
|
||||||
|
return Gfx::SE_ATTACHMENT_LOAD_OP_LOAD;
|
||||||
|
case MTL::LoadActionClear:
|
||||||
|
return Gfx::SE_ATTACHMENT_LOAD_OP_CLEAR;
|
||||||
|
default:
|
||||||
|
throw std::logic_error("Not implemented");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
MTL::StoreAction Seele::Metal::cast(Gfx::SeAttachmentStoreOp storeOp) {
|
||||||
|
switch (storeOp) {
|
||||||
|
case Seele::Gfx::SE_ATTACHMENT_STORE_OP_STORE:
|
||||||
|
return MTL::StoreActionStore;
|
||||||
|
case Seele::Gfx::SE_ATTACHMENT_STORE_OP_DONT_CARE:
|
||||||
|
return MTL::StoreActionDontCare;
|
||||||
|
default:
|
||||||
|
throw std::logic_error("Not implemented");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Gfx::SeAttachmentStoreOp Seele::Metal::cast(MTL::StoreAction storeOp) {
|
||||||
|
switch (storeOp) {
|
||||||
|
case MTL::StoreActionDontCare:
|
||||||
|
return Gfx::SE_ATTACHMENT_STORE_OP_DONT_CARE;
|
||||||
|
case MTL::StoreActionStore:
|
||||||
|
return Gfx::SE_ATTACHMENT_STORE_OP_STORE;
|
||||||
|
default:
|
||||||
|
throw std::logic_error("Not implemented");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
#include "Metal/MTLRenderCommandEncoder.hpp"
|
||||||
#include "Metal/Metal.hpp"
|
#include "Metal/Metal.hpp"
|
||||||
#include "Graphics/Graphics.h"
|
#include "Graphics/Graphics.h"
|
||||||
|
|
||||||
@@ -57,6 +58,7 @@ protected:
|
|||||||
MTL::Device* device;
|
MTL::Device* device;
|
||||||
MTL::Library* library;
|
MTL::Library* library;
|
||||||
MTL::CommandQueue* queue;
|
MTL::CommandQueue* queue;
|
||||||
|
MTL::RenderCommandEncoder* encoder;
|
||||||
};
|
};
|
||||||
DEFINE_REF(Graphics)
|
DEFINE_REF(Graphics)
|
||||||
} // namespace Metal
|
} // namespace Metal
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
#include "Graphics.h"
|
#include "Graphics.h"
|
||||||
|
#include "Graphics/Metal/RenderPass.h"
|
||||||
#include "Window.h"
|
#include "Window.h"
|
||||||
|
|
||||||
using namespace Seele;
|
using namespace Seele;
|
||||||
@@ -34,13 +35,13 @@ Gfx::OViewport Graphics::createViewport(Gfx::PWindow owner, const ViewportCreate
|
|||||||
|
|
||||||
Gfx::ORenderPass Graphics::createRenderPass(Gfx::RenderTargetLayout layout, Array<Gfx::SubPassDependency> dependencies, Gfx::PViewport renderArea)
|
Gfx::ORenderPass Graphics::createRenderPass(Gfx::RenderTargetLayout layout, Array<Gfx::SubPassDependency> dependencies, Gfx::PViewport renderArea)
|
||||||
{
|
{
|
||||||
|
return new RenderPass(this, layout, dependencies, renderArea);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Graphics::beginRenderPass(Gfx::PRenderPass renderPass)
|
void Graphics::beginRenderPass(Gfx::PRenderPass renderPass)
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Graphics::endRenderPass()
|
void Graphics::endRenderPass()
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include "Graphics/RenderTarget.h"
|
#include "Graphics/RenderTarget.h"
|
||||||
#include "Graphics.h"
|
#include "Graphics.h"
|
||||||
|
#include "Metal/MTLRenderPass.hpp"
|
||||||
|
|
||||||
namespace Seele
|
namespace Seele
|
||||||
{
|
{
|
||||||
@@ -11,9 +12,16 @@ class RenderPass : public Gfx::RenderPass
|
|||||||
public:
|
public:
|
||||||
RenderPass(PGraphics graphics, Gfx::RenderTargetLayout layout, Array<Gfx::SubPassDependency> dependencies, Gfx::PViewport viewport);
|
RenderPass(PGraphics graphics, Gfx::RenderTargetLayout layout, Array<Gfx::SubPassDependency> dependencies, Gfx::PViewport viewport);
|
||||||
virtual ~RenderPass();
|
virtual ~RenderPass();
|
||||||
|
MTL::RenderPassDescriptor* getDescriptor() const
|
||||||
|
{
|
||||||
|
return renderPass;
|
||||||
|
}
|
||||||
private:
|
private:
|
||||||
PGraphics graphics;
|
PGraphics graphics;
|
||||||
Gfx::PViewport viewport;
|
Gfx::PViewport viewport;
|
||||||
|
MTL::RenderPassDescriptor* renderPass;
|
||||||
|
MTL::RenderPassDepthAttachmentDescriptor* depth;
|
||||||
|
MTL::RenderPassStencilAttachmentDescriptor* stencil;
|
||||||
};
|
};
|
||||||
DEFINE_REF(RenderPass)
|
DEFINE_REF(RenderPass)
|
||||||
} // namespace Metal
|
} // namespace Metal
|
||||||
|
|||||||
@@ -1,17 +1,62 @@
|
|||||||
#include "RenderPass.h"
|
#include "RenderPass.h"
|
||||||
|
#include "Enums.h"
|
||||||
#include "Graphics/RenderTarget.h"
|
#include "Graphics/RenderTarget.h"
|
||||||
#include "Metal/MTLRenderPass.hpp"
|
#include "Metal/MTLRenderPass.hpp"
|
||||||
|
#include "Texture.h"
|
||||||
|
|
||||||
using namespace Seele;
|
using namespace Seele;
|
||||||
using namespace Seele::Metal;
|
using namespace Seele::Metal;
|
||||||
|
|
||||||
RenderPass::RenderPass(PGraphics graphics, Gfx::RenderTargetLayout layout, Array<Gfx::SubPassDependency> dependencies, Gfx::PViewport viewport)
|
RenderPass::RenderPass(PGraphics graphics, Gfx::RenderTargetLayout layout,
|
||||||
: Gfx::RenderPass(layout, dependencies)
|
Array<Gfx::SubPassDependency> dependencies,
|
||||||
, graphics(graphics)
|
Gfx::PViewport viewport)
|
||||||
, viewport(viewport)
|
: Gfx::RenderPass(layout, dependencies), graphics(graphics),
|
||||||
{
|
viewport(viewport) {
|
||||||
|
renderPass = MTL::RenderPassDescriptor::alloc()->init();
|
||||||
|
renderPass->setRenderTargetArrayLength(1);
|
||||||
|
renderPass->setRenderTargetWidth(viewport->getWidth());
|
||||||
|
renderPass->setRenderTargetHeight(viewport->getHeight());
|
||||||
|
renderPass->setDefaultRasterSampleCount(viewport->getSamples());
|
||||||
|
|
||||||
|
for (size_t i = 0; i < layout.colorAttachments.size(); ++i) {
|
||||||
|
const auto &color = layout.colorAttachments[i];
|
||||||
|
MTL::RenderPassColorAttachmentDescriptor *desc =
|
||||||
|
renderPass->colorAttachments()->object(i);
|
||||||
|
desc->setClearColor(MTL::ClearColor(
|
||||||
|
color.clear.color.float32[0], color.clear.color.float32[1],
|
||||||
|
color.clear.color.float32[2], color.clear.color.float32[3]));
|
||||||
|
desc->setLoadAction(cast(color.getLoadOp()));
|
||||||
|
desc->setStoreAction(cast(color.getStoreOp()));
|
||||||
|
desc->setLevel(0);
|
||||||
|
desc->setTexture(color.getTexture().cast<TextureBase>()->getTexture());
|
||||||
|
if (!layout.resolveAttachments.empty()) {
|
||||||
|
const auto &resolve = layout.resolveAttachments[i];
|
||||||
|
desc->setResolveLevel(0);
|
||||||
|
desc->setStoreAction(MTL::StoreActionStoreAndMultisampleResolve);
|
||||||
|
desc->setResolveTexture(
|
||||||
|
resolve.getTexture().cast<TextureBase>()->getTexture());
|
||||||
|
}
|
||||||
|
colorAttachments->setObject(desc, i);
|
||||||
|
}
|
||||||
|
if (layout.depthAttachment.getTexture() != nullptr) {
|
||||||
|
depth = MTL::RenderPassDepthAttachmentDescriptor::alloc()->init();
|
||||||
|
depth->setClearDepth(layout.depthAttachment.clear.depthStencil.depth);
|
||||||
|
depth->setLoadAction(cast(layout.depthAttachment.getLoadOp()));
|
||||||
|
depth->setStoreAction(cast(layout.depthAttachment.getStoreOp()));
|
||||||
|
depth->setTexture(
|
||||||
|
layout.depthAttachment.getTexture().cast<TextureBase>()->getTexture());
|
||||||
|
if (layout.depthResolveAttachment.getTexture() != nullptr) {
|
||||||
|
depth->setResolveTexture(layout.depthResolveAttachment.getTexture()
|
||||||
|
.cast<TextureBase>()
|
||||||
|
->getTexture());
|
||||||
|
depth->setStoreAction(MTL::StoreActionStoreAndMultisampleResolve);
|
||||||
|
}
|
||||||
|
renderPass->setDepthAttachment(depth);
|
||||||
|
}
|
||||||
|
// TODO: stencil
|
||||||
}
|
}
|
||||||
RenderPass::~RenderPass()
|
RenderPass::~RenderPass() {
|
||||||
{
|
depth->release();
|
||||||
|
stencil->release();
|
||||||
|
renderPass->release();
|
||||||
}
|
}
|
||||||
@@ -3,8 +3,6 @@
|
|||||||
#include "Graphics/Enums.h"
|
#include "Graphics/Enums.h"
|
||||||
#include "Graphics/Initializer.h"
|
#include "Graphics/Initializer.h"
|
||||||
#include "Graphics/Metal/Graphics.h"
|
#include "Graphics/Metal/Graphics.h"
|
||||||
#include "Metal/MTLCommandEncoder.hpp"
|
|
||||||
#include "Metal/MTLTexture.hpp"
|
|
||||||
|
|
||||||
using namespace Seele;
|
using namespace Seele;
|
||||||
using namespace Seele::Metal;
|
using namespace Seele::Metal;
|
||||||
|
|||||||
@@ -1,7 +1,9 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include "Graphics.h"
|
#include "Graphics.h"
|
||||||
#include "Graphics/Window.h"
|
#include "Graphics/Window.h"
|
||||||
|
#include "Metal/MTLRenderCommandEncoder.hpp"
|
||||||
#include "Resources.h"
|
#include "Resources.h"
|
||||||
|
#include "Texture.h"
|
||||||
|
|
||||||
#define GLFW_INCLUDE_NONE
|
#define GLFW_INCLUDE_NONE
|
||||||
#include <GLFW/glfw3.h>
|
#include <GLFW/glfw3.h>
|
||||||
@@ -24,7 +26,7 @@ public:
|
|||||||
virtual void pollInput() override;
|
virtual void pollInput() override;
|
||||||
virtual void beginFrame() override;
|
virtual void beginFrame() override;
|
||||||
virtual void endFrame() override;
|
virtual void endFrame() override;
|
||||||
virtual Gfx::PTexture2D getBackBuffer() override;
|
virtual Gfx::PTexture2D getBackBuffer() const override;
|
||||||
virtual void onWindowCloseEvent() override;
|
virtual void onWindowCloseEvent() override;
|
||||||
virtual void setKeyCallback(std::function<void(KeyCode, InputAction, KeyModifier)> callback) override;
|
virtual void setKeyCallback(std::function<void(KeyCode, InputAction, KeyModifier)> callback) override;
|
||||||
virtual void setMouseMoveCallback(std::function<void(double, double)> callback) override;
|
virtual void setMouseMoveCallback(std::function<void(double, double)> callback) override;
|
||||||
@@ -48,6 +50,7 @@ private:
|
|||||||
NSWindow* metalWindow;
|
NSWindow* metalWindow;
|
||||||
CAMetalLayer* metalLayer;
|
CAMetalLayer* metalLayer;
|
||||||
CA::MetalDrawable* drawable;
|
CA::MetalDrawable* drawable;
|
||||||
|
OTexture2D backBuffer;
|
||||||
|
|
||||||
std::function<void(KeyCode, InputAction, KeyModifier)> keyCallback;
|
std::function<void(KeyCode, InputAction, KeyModifier)> keyCallback;
|
||||||
std::function<void(double, double)> mouseMoveCallback;
|
std::function<void(double, double)> mouseMoveCallback;
|
||||||
@@ -63,10 +66,14 @@ class Viewport : public Gfx::Viewport
|
|||||||
public:
|
public:
|
||||||
Viewport(PWindow owner, const ViewportCreateInfo& createInfo);
|
Viewport(PWindow owner, const ViewportCreateInfo& createInfo);
|
||||||
virtual ~Viewport();
|
virtual ~Viewport();
|
||||||
|
constexpr MTL::Viewport getHandle() const
|
||||||
|
{
|
||||||
|
return viewport;
|
||||||
|
}
|
||||||
virtual void resize(uint32 newX, uint32 newY);
|
virtual void resize(uint32 newX, uint32 newY);
|
||||||
virtual void move(uint32 newOffset, uint32 newOffsetY);
|
virtual void move(uint32 newOffset, uint32 newOffsetY);
|
||||||
private:
|
private:
|
||||||
Rect viewport;
|
MTL::Viewport viewport;
|
||||||
};
|
};
|
||||||
} // namespace Metal
|
} // namespace Metal
|
||||||
} // namespace Seele
|
} // namespace Seele
|
||||||
|
|||||||
@@ -1,6 +1,9 @@
|
|||||||
#include "Window.h"
|
#include "Window.h"
|
||||||
#include "Foundation/NSSharedPtr.hpp"
|
#include "Foundation/NSSharedPtr.hpp"
|
||||||
|
#include "Graphics/Initializer.h"
|
||||||
|
#include "Graphics/Metal/Enums.h"
|
||||||
#include "Graphics/Texture.h"
|
#include "Graphics/Texture.h"
|
||||||
|
#include "Metal/MTLTexture.hpp"
|
||||||
using namespace Seele;
|
using namespace Seele;
|
||||||
using namespace Seele::Metal;
|
using namespace Seele::Metal;
|
||||||
|
|
||||||
@@ -98,6 +101,17 @@ void Window::beginFrame()
|
|||||||
{
|
{
|
||||||
@autoreleasepool {
|
@autoreleasepool {
|
||||||
drawable = (__bridge CA::MetalDrawable*)[metalLayer nextDrawable];
|
drawable = (__bridge CA::MetalDrawable*)[metalLayer nextDrawable];
|
||||||
|
MTL::Texture* buf = drawable->texture();
|
||||||
|
backBuffer = new Texture2D(graphics, TextureCreateInfo {
|
||||||
|
.width = static_cast<uint32>(buf->width()),
|
||||||
|
.height = static_cast<uint32>(buf->height()),
|
||||||
|
.depth = static_cast<uint32>(buf->depth()),
|
||||||
|
.elements = static_cast<uint32>(buf->arrayLength()),
|
||||||
|
.mipLevels = static_cast<uint32>(buf->mipmapLevelCount()),
|
||||||
|
.format = cast(buf->pixelFormat()),
|
||||||
|
.usage = MTL::TextureUsageRenderTarget,
|
||||||
|
.samples = static_cast<uint32>(buf->sampleCount()),
|
||||||
|
}, buf);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -109,9 +123,9 @@ void Window::onWindowCloseEvent()
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
Gfx::PTexture2D Window::getBackBuffer()
|
Gfx::PTexture2D Window::getBackBuffer() const
|
||||||
{
|
{
|
||||||
return nullptr; //drawable->texture()
|
return PTexture2D(backBuffer);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Window::setKeyCallback(std::function<void(KeyCode, InputAction, KeyModifier)> callback)
|
void Window::setKeyCallback(std::function<void(KeyCode, InputAction, KeyModifier)> callback)
|
||||||
@@ -193,10 +207,12 @@ void Window::resize(int width, int height)
|
|||||||
Viewport::Viewport(PWindow owner, const ViewportCreateInfo& createInfo)
|
Viewport::Viewport(PWindow owner, const ViewportCreateInfo& createInfo)
|
||||||
: Gfx::Viewport(owner, createInfo)
|
: Gfx::Viewport(owner, createInfo)
|
||||||
{
|
{
|
||||||
viewport.size.x = sizeX;
|
viewport.width = sizeX;
|
||||||
viewport.size.y = sizeY;
|
viewport.height = sizeY;
|
||||||
viewport.offset.x = offsetX;
|
viewport.originX = offsetX;
|
||||||
viewport.offset.y = offsetY;
|
viewport.originY = offsetY;
|
||||||
|
viewport.znear = 0.0f;
|
||||||
|
viewport.zfar = 1.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
Viewport::~Viewport()
|
Viewport::~Viewport()
|
||||||
@@ -206,12 +222,12 @@ Viewport::~Viewport()
|
|||||||
|
|
||||||
void Viewport::resize(uint32 newX, uint32 newY)
|
void Viewport::resize(uint32 newX, uint32 newY)
|
||||||
{
|
{
|
||||||
viewport.size.x = newX;
|
viewport.width = newX;
|
||||||
viewport.size.y = newY;
|
viewport.height = newY;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Viewport::move(uint32 newOffset, uint32 newOffsetY)
|
void Viewport::move(uint32 newOffset, uint32 newOffsetY)
|
||||||
{
|
{
|
||||||
viewport.offset.x = newOffset;
|
viewport.originX = newOffset;
|
||||||
viewport.offset.y = newOffsetY;
|
viewport.originY = newOffsetY;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -143,7 +143,7 @@ void BasePass::render()
|
|||||||
command->bindDescriptor(descriptorSets);
|
command->bindDescriptor(descriptorSets);
|
||||||
if (graphics->supportMeshShading())
|
if (graphics->supportMeshShading())
|
||||||
{
|
{
|
||||||
command->dispatch(instance.meshes.size(), 1, 1);
|
command->drawMesh(instance.meshes.size(), 1, 1);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -111,7 +111,7 @@ void DepthPrepass::render()
|
|||||||
command->bindDescriptor(descriptorSets);
|
command->bindDescriptor(descriptorSets);
|
||||||
if (graphics->supportMeshShading())
|
if (graphics->supportMeshShading())
|
||||||
{
|
{
|
||||||
command->dispatch(instance.meshes.size(), 1, 1);
|
command->drawMesh(instance.meshes.size(), 1, 1);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -28,7 +28,7 @@ public:
|
|||||||
SeAttachmentLoadOp stencilLoadOp = SE_ATTACHMENT_LOAD_OP_DONT_CARE,
|
SeAttachmentLoadOp stencilLoadOp = SE_ATTACHMENT_LOAD_OP_DONT_CARE,
|
||||||
SeAttachmentStoreOp stencilStoreOp = SE_ATTACHMENT_STORE_OP_DONT_CARE);
|
SeAttachmentStoreOp stencilStoreOp = SE_ATTACHMENT_STORE_OP_DONT_CARE);
|
||||||
~RenderTargetAttachment();
|
~RenderTargetAttachment();
|
||||||
PTexture2D getTexture()
|
PTexture2D getTexture() const
|
||||||
{
|
{
|
||||||
if(viewport != nullptr)
|
if(viewport != nullptr)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -12,15 +12,14 @@ using namespace Seele;
|
|||||||
using namespace Seele::Vulkan;
|
using namespace Seele::Vulkan;
|
||||||
|
|
||||||
|
|
||||||
Command::Command(PGraphics graphics, VkCommandPool cmdPool, PCommandPool pool)
|
Command::Command(PGraphics graphics, PCommandPool pool)
|
||||||
: graphics(graphics)
|
: graphics(graphics)
|
||||||
, pool(pool)
|
, pool(pool)
|
||||||
, owner(cmdPool)
|
|
||||||
{
|
{
|
||||||
VkCommandBufferAllocateInfo allocInfo = {
|
VkCommandBufferAllocateInfo allocInfo = {
|
||||||
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
|
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
|
||||||
.pNext = nullptr,
|
.pNext = nullptr,
|
||||||
.commandPool = owner,
|
.commandPool = pool->getHandle(),
|
||||||
.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
|
.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
|
||||||
.commandBufferCount = 1,
|
.commandBufferCount = 1,
|
||||||
};
|
};
|
||||||
@@ -34,7 +33,7 @@ Command::Command(PGraphics graphics, VkCommandPool cmdPool, PCommandPool pool)
|
|||||||
|
|
||||||
Command::~Command()
|
Command::~Command()
|
||||||
{
|
{
|
||||||
vkFreeCommandBuffers(graphics->getDevice(), owner, 1, &handle);
|
vkFreeCommandBuffers(graphics->getDevice(), pool->getHandle(), 1, &handle);
|
||||||
waitSemaphores.clear();
|
waitSemaphores.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -335,7 +334,7 @@ void RenderCommand::drawIndexed(uint32 indexCount, uint32 instanceCount, int32 f
|
|||||||
assert(threadId == std::this_thread::get_id());
|
assert(threadId == std::this_thread::get_id());
|
||||||
vkCmdDrawIndexed(handle, indexCount, instanceCount, firstIndex, vertexOffset, firstInstance);
|
vkCmdDrawIndexed(handle, indexCount, instanceCount, firstIndex, vertexOffset, firstInstance);
|
||||||
}
|
}
|
||||||
void RenderCommand::dispatch(uint32 groupX, uint32 groupY, uint32 groupZ)
|
void RenderCommand::drawMesh(uint32 groupX, uint32 groupY, uint32 groupZ)
|
||||||
{
|
{
|
||||||
assert(threadId == std::this_thread::get_id());
|
assert(threadId == std::this_thread::get_id());
|
||||||
graphics->vkCmdDrawMeshTasksEXT(handle, groupX, groupY, groupZ);
|
graphics->vkCmdDrawMeshTasksEXT(handle, groupX, groupY, groupZ);
|
||||||
@@ -461,7 +460,7 @@ CommandPool::CommandPool(PGraphics graphics, PQueue queue)
|
|||||||
};
|
};
|
||||||
VK_CHECK(vkCreateCommandPool(graphics->getDevice(), &info, nullptr, &commandPool));
|
VK_CHECK(vkCreateCommandPool(graphics->getDevice(), &info, nullptr, &commandPool));
|
||||||
// TODO: dont reset individual commands, reset pool instead
|
// TODO: dont reset individual commands, reset pool instead
|
||||||
allocatedBuffers.add(new Command(graphics, commandPool, this));
|
allocatedBuffers.add(new Command(graphics, this));
|
||||||
|
|
||||||
command = allocatedBuffers.back();
|
command = allocatedBuffers.back();
|
||||||
command->begin();
|
command->begin();
|
||||||
@@ -554,7 +553,7 @@ void CommandPool::submitCommands(PSemaphore signalSemaphore)
|
|||||||
assert(cmdBuffer->state == Command::State::Submit);
|
assert(cmdBuffer->state == Command::State::Submit);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
allocatedBuffers.add(new Command(graphics, commandPool, this));
|
allocatedBuffers.add(new Command(graphics, this));
|
||||||
command = allocatedBuffers.back();
|
command = allocatedBuffers.back();
|
||||||
command->begin();
|
command->begin();
|
||||||
command->waitForSemaphore(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, waitSemaphore);
|
command->waitForSemaphore(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, waitSemaphore);
|
||||||
|
|||||||
@@ -6,7 +6,6 @@
|
|||||||
|
|
||||||
namespace Seele
|
namespace Seele
|
||||||
{
|
{
|
||||||
struct VertexInputStream;
|
|
||||||
namespace Vulkan
|
namespace Vulkan
|
||||||
{
|
{
|
||||||
DECLARE_REF(RenderPass)
|
DECLARE_REF(RenderPass)
|
||||||
@@ -18,8 +17,8 @@ DECLARE_REF(CommandPool)
|
|||||||
class Command
|
class Command
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
Command(PGraphics graphics, VkCommandPool cmdPool, PCommandPool pool);
|
Command(PGraphics graphics, PCommandPool pool);
|
||||||
virtual ~Command();
|
~Command();
|
||||||
constexpr VkCommandBuffer getHandle()
|
constexpr VkCommandBuffer getHandle()
|
||||||
{
|
{
|
||||||
return handle;
|
return handle;
|
||||||
@@ -54,7 +53,6 @@ private:
|
|||||||
VkViewport currentViewport;
|
VkViewport currentViewport;
|
||||||
VkRect2D currentScissor;
|
VkRect2D currentScissor;
|
||||||
VkCommandBuffer handle;
|
VkCommandBuffer handle;
|
||||||
VkCommandPool owner;
|
|
||||||
PRenderPass boundRenderPass;
|
PRenderPass boundRenderPass;
|
||||||
PFramebuffer boundFramebuffer;
|
PFramebuffer boundFramebuffer;
|
||||||
Array<PSemaphore> waitSemaphores;
|
Array<PSemaphore> waitSemaphores;
|
||||||
@@ -82,7 +80,7 @@ public:
|
|||||||
void begin(PRenderPass renderPass, PFramebuffer framebuffer);
|
void begin(PRenderPass renderPass, PFramebuffer framebuffer);
|
||||||
void end();
|
void end();
|
||||||
void reset();
|
void reset();
|
||||||
virtual bool isReady() override;
|
bool isReady();
|
||||||
virtual void setViewport(Gfx::PViewport viewport) override;
|
virtual void setViewport(Gfx::PViewport viewport) override;
|
||||||
virtual void bindPipeline(Gfx::PGraphicsPipeline pipeline) override;
|
virtual void bindPipeline(Gfx::PGraphicsPipeline pipeline) override;
|
||||||
virtual void bindDescriptor(Gfx::PDescriptorSet descriptorSet) override;
|
virtual void bindDescriptor(Gfx::PDescriptorSet descriptorSet) override;
|
||||||
@@ -92,7 +90,7 @@ public:
|
|||||||
virtual void pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data) override;
|
virtual void pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data) override;
|
||||||
virtual void draw(uint32 vertexCount, uint32 instanceCount, int32 firstVertex, uint32 firstInstance) override;
|
virtual void draw(uint32 vertexCount, uint32 instanceCount, int32 firstVertex, uint32 firstInstance) override;
|
||||||
virtual void drawIndexed(uint32 indexCount, uint32 instanceCount, int32 firstIndex, uint32 vertexOffset, uint32 firstInstance) override;
|
virtual void drawIndexed(uint32 indexCount, uint32 instanceCount, int32 firstIndex, uint32 vertexOffset, uint32 firstInstance) override;
|
||||||
virtual void dispatch(uint32 groupX, uint32 groupY, uint32 groupZ) override;
|
virtual void drawMesh(uint32 groupX, uint32 groupY, uint32 groupZ) override;
|
||||||
private:
|
private:
|
||||||
PGraphicsPipeline pipeline;
|
PGraphicsPipeline pipeline;
|
||||||
bool ready;
|
bool ready;
|
||||||
@@ -119,7 +117,7 @@ public:
|
|||||||
void begin();
|
void begin();
|
||||||
void end();
|
void end();
|
||||||
void reset();
|
void reset();
|
||||||
virtual bool isReady() override;
|
bool isReady();
|
||||||
virtual void bindPipeline(Gfx::PComputePipeline pipeline) override;
|
virtual void bindPipeline(Gfx::PComputePipeline pipeline) override;
|
||||||
virtual void bindDescriptor(Gfx::PDescriptorSet set) override;
|
virtual void bindDescriptor(Gfx::PDescriptorSet set) override;
|
||||||
virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& sets) override;
|
virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& sets) override;
|
||||||
|
|||||||
@@ -149,7 +149,7 @@ void Window::onWindowCloseEvent()
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
Gfx::PTexture2D Window::getBackBuffer()
|
Gfx::PTexture2D Window::getBackBuffer() const
|
||||||
{
|
{
|
||||||
return PTexture2D(swapChainTextures[currentImageIndex]);
|
return PTexture2D(swapChainTextures[currentImageIndex]);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -16,7 +16,7 @@ public:
|
|||||||
virtual void pollInput() override;
|
virtual void pollInput() override;
|
||||||
virtual void beginFrame() override;
|
virtual void beginFrame() override;
|
||||||
virtual void endFrame() override;
|
virtual void endFrame() override;
|
||||||
virtual Gfx::PTexture2D getBackBuffer() override;
|
virtual Gfx::PTexture2D getBackBuffer() const override;
|
||||||
virtual void onWindowCloseEvent() override;
|
virtual void onWindowCloseEvent() override;
|
||||||
virtual void setKeyCallback(std::function<void(KeyCode, InputAction, KeyModifier)> callback) override;
|
virtual void setKeyCallback(std::function<void(KeyCode, InputAction, KeyModifier)> callback) override;
|
||||||
virtual void setMouseMoveCallback(std::function<void(double, double)> callback) override;
|
virtual void setMouseMoveCallback(std::function<void(double, double)> callback) override;
|
||||||
|
|||||||
@@ -15,7 +15,7 @@ public:
|
|||||||
virtual void beginFrame() = 0;
|
virtual void beginFrame() = 0;
|
||||||
virtual void endFrame() = 0;
|
virtual void endFrame() = 0;
|
||||||
virtual void onWindowCloseEvent() = 0;
|
virtual void onWindowCloseEvent() = 0;
|
||||||
virtual PTexture2D getBackBuffer() = 0;
|
virtual PTexture2D getBackBuffer() const = 0;
|
||||||
virtual void setKeyCallback(std::function<void(KeyCode, InputAction, KeyModifier)> callback) = 0;
|
virtual void setKeyCallback(std::function<void(KeyCode, InputAction, KeyModifier)> callback) = 0;
|
||||||
virtual void setMouseMoveCallback(std::function<void(double, double)> callback) = 0;
|
virtual void setMouseMoveCallback(std::function<void(double, double)> callback) = 0;
|
||||||
virtual void setMouseButtonCallback(std::function<void(MouseButton, InputAction, KeyModifier)> callback) = 0;
|
virtual void setMouseButtonCallback(std::function<void(MouseButton, InputAction, KeyModifier)> callback) = 0;
|
||||||
|
|||||||
Reference in New Issue
Block a user