It finally imports somewhat
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@@ -10,7 +10,6 @@ struct BlinnPhong : IBRDF
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float3 baseColor;
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float metallic;
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float3 normal;
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float3 specular;
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float roughness;
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float sheen;
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@@ -18,7 +17,6 @@ struct BlinnPhong : IBRDF
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{
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metallic = 0;
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normal = float3(0, 0, 1);
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specular = 0.5;
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roughness = 0.5;
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sheen = 1;
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}
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