It finally imports somewhat
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@@ -58,10 +58,10 @@ struct ShaderPermutation
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char fragmentFile[32];
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char vertexDataName[32];
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char materialName[64];
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uint8 hasFragment : 1;
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uint8 useMeshShading : 1;
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uint8 hasTaskShader : 1;
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uint8 useMaterial : 1;
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uint8 hasFragment;
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uint8 useMeshShading;
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uint8 hasTaskShader;
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uint8 useMaterial;
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//TODO: lightmapping etc
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ShaderPermutation()
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{
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