It finally imports somewhat
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@@ -43,7 +43,7 @@ void GameView::update()
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{
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vd->resetMeshData();
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}
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systemGraph->run(threadPool, updateTime);
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systemGraph->run(updateTime);
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scene->update(updateTime);
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for (VertexData* vd : VertexData::getList())
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{
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@@ -36,7 +36,6 @@ protected:
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PSystemGraph systemGraph;
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System::PKeyboardInput keyboardSystem;
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ThreadPool threadPool;
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float updateTime = 0;
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virtual void keyCallback(Seele::KeyCode code, Seele::InputAction action, Seele::KeyModifier modifier) override;
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