Provisional light culling
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@@ -8,7 +8,7 @@ struct ComputeShaderInput
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uint groupIndex : SV_GroupIndex;
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};
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layout(set = 0, binding = 0, std430)
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layout(set = 0, binding = 1, std430)
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cbuffer DispatchParams
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{
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uint3 numThreadGroups;
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