Provisional light culling
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@@ -33,20 +33,23 @@ public:
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virtual void beginRenderPass(PRenderPass renderPass) = 0;
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virtual void endRenderPass() = 0;
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virtual void executeCommands(Array<PRenderCommand> commands) = 0;
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virtual void executeCommands(const Array<PRenderCommand>& commands) = 0;
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virtual void executeCommands(const Array<PComputeCommand>& commands) = 0;
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virtual PTexture2D createTexture2D(const TextureCreateInfo &createInfo) = 0;
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virtual PUniformBuffer createUniformBuffer(const UniformBufferCreateInfo &bulkData) = 0;
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virtual PStructuredBuffer createStructuredBuffer(const BulkResourceData &bulkData) = 0;
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virtual PStructuredBuffer createStructuredBuffer(const StructuredBufferCreateInfo &bulkData) = 0;
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virtual PVertexBuffer createVertexBuffer(const VertexBufferCreateInfo &bulkData) = 0;
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virtual PIndexBuffer createIndexBuffer(const IndexBufferCreateInfo &bulkData) = 0;
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virtual PRenderCommand createRenderCommand() = 0;
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virtual PRenderCommand createRenderCommand(const std::string& name = "") = 0;
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virtual PComputeCommand createComputeCommand(const std::string& name = "") = 0;
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virtual PVertexDeclaration createVertexDeclaration(const Array<VertexElement>& element) = 0;
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virtual PVertexShader createVertexShader(const ShaderCreateInfo& createInfo) = 0;
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virtual PControlShader createControlShader(const ShaderCreateInfo& createInfo) = 0;
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virtual PEvaluationShader createEvaluationShader(const ShaderCreateInfo& createInfo) = 0;
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virtual PGeometryShader createGeometryShader(const ShaderCreateInfo& createInfo) = 0;
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virtual PFragmentShader createFragmentShader(const ShaderCreateInfo& createInfo) = 0;
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virtual PComputeShader createComputeShader(const ShaderCreateInfo& createInfo) = 0;
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virtual PGraphicsPipeline createGraphicsPipeline(const GraphicsPipelineCreateInfo& createInfo) = 0;
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virtual PComputePipeline createComputePipeline(const ComputePipelineCreateInfo& createInfo) = 0;
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virtual PSamplerState createSamplerState(const SamplerCreateInfo& createInfo) = 0;
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@@ -54,6 +57,8 @@ public:
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virtual PDescriptorLayout createDescriptorLayout(const std::string& name = "") = 0;
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virtual PPipelineLayout createPipelineLayout() = 0;
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virtual void copyTexture(Gfx::PTexture srcTexture, Gfx::PTexture dstTexture) = 0;
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PVertexBuffer getNullVertexBuffer();
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protected:
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