Provisional light culling
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@@ -21,13 +21,10 @@ protected:
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{
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Matrix4 viewMatrix;
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Matrix4 projectionMatrix;
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Vector4 cameraPosition;
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} viewParams;
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struct ScreenToViewParameter
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{
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Matrix4 inverseProjectionMatrix;
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Vector2 screenDimensions;
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} screenToViewParams;
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Vector4 cameraPosition;
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} viewParams;
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Gfx::PRenderPass renderPass;
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PRenderGraph renderGraph;
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};
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