Provisional light culling
This commit is contained in:
@@ -16,21 +16,19 @@ struct PendingBuffer
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static Map<ShaderBuffer *, PendingBuffer> pendingBuffers;
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ShaderBuffer::ShaderBuffer(PGraphics graphics, uint32 size, VkBufferUsageFlags usage, Gfx::QueueType queueType)
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ShaderBuffer::ShaderBuffer(PGraphics graphics, uint32 size, VkBufferUsageFlags usage, Gfx::QueueType& queueType, bool bDynamic)
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: graphics(graphics)
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, currentBuffer(0)
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, size(size)
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, currentOwner(queueType)
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, owner(queueType)
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{
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if (usage & VK_BUFFER_USAGE_INDEX_BUFFER_BIT ||
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usage & VK_BUFFER_USAGE_VERTEX_BUFFER_BIT ||
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usage & VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT)
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{
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numBuffers = 1;
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}
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else
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if(bDynamic)
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{
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numBuffers = Gfx::numFramesBuffered;
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}
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else
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{
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numBuffers = 1;
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}
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usage |= VK_BUFFER_USAGE_TRANSFER_DST_BIT;
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usage |= VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
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@@ -63,7 +61,7 @@ ShaderBuffer::ShaderBuffer(PGraphics graphics, uint32 size, VkBufferUsageFlags u
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ShaderBuffer::~ShaderBuffer()
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{
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auto cmdBuffer = graphics->getQueueCommands(currentOwner)->getCommands();
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auto cmdBuffer = graphics->getQueueCommands(owner)->getCommands();
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auto &deletionQueue = graphics->getDeletionQueue();
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VkDevice device = graphics->getDevice();
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VkBuffer buf[Gfx::numFramesBuffered];
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@@ -85,25 +83,25 @@ void ShaderBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner)
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{
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VkBufferMemoryBarrier barrier =
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init::BufferMemoryBarrier();
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PCommandBufferManager sourceManager = graphics->getQueueCommands(currentOwner);
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PCommandBufferManager sourceManager = graphics->getQueueCommands(owner);
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PCommandBufferManager dstManager = nullptr;
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VkPipelineStageFlags srcStage = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
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VkPipelineStageFlags dstStage = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
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Gfx::QueueFamilyMapping mapping = graphics->getFamilyMapping();
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barrier.srcQueueFamilyIndex = mapping.getQueueTypeFamilyIndex(currentOwner);
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barrier.srcQueueFamilyIndex = mapping.getQueueTypeFamilyIndex(owner);
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barrier.dstQueueFamilyIndex = mapping.getQueueTypeFamilyIndex(newOwner);
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assert(barrier.srcQueueFamilyIndex != barrier.dstQueueFamilyIndex);
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if (currentOwner == Gfx::QueueType::TRANSFER || currentOwner == Gfx::QueueType::DEDICATED_TRANSFER)
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if (owner == Gfx::QueueType::TRANSFER || owner == Gfx::QueueType::DEDICATED_TRANSFER)
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{
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barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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srcStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
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}
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else if (currentOwner == Gfx::QueueType::COMPUTE)
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else if (owner == Gfx::QueueType::COMPUTE)
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{
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barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
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srcStage = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
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}
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else if (currentOwner == Gfx::QueueType::GRAPHICS)
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else if (owner == Gfx::QueueType::GRAPHICS)
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{
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barrier.srcAccessMask = getSourceAccessMask();
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srcStage = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
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@@ -135,17 +133,36 @@ void ShaderBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner)
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VkCommandBuffer srcCommand = sourceManager->getCommands()->getHandle();
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VkCommandBuffer dstCommand = dstManager->getCommands()->getHandle();
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VkBufferMemoryBarrier dynamicBarriers[Gfx::numFramesBuffered];
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for (uint32_t i = 0; i < numBuffers; ++i)
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barrier.offset = 0;
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barrier.size = size;
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for (uint32 i = 0; i < numBuffers; ++i)
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{
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dynamicBarriers[i] = barrier;
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dynamicBarriers[i].buffer = buffers[i].buffer;
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dynamicBarriers[i].offset = 0;
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dynamicBarriers[i].size = size;
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}
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vkCmdPipelineBarrier(srcCommand, srcStage, dstStage, 0, 0, nullptr, numBuffers, dynamicBarriers, 0, nullptr);
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vkCmdPipelineBarrier(dstCommand, srcStage, dstStage, 0, 0, nullptr, numBuffers, dynamicBarriers, 0, nullptr);
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sourceManager->submitCommands();
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currentOwner = newOwner;
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}
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void ShaderBuffer::executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage,
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VkAccessFlags dstAccess, VkPipelineStageFlags dstStage)
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{
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PCmdBuffer commandBuffer = graphics->getQueueCommands(owner)->getCommands();
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VkBufferMemoryBarrier barrier = init::BufferMemoryBarrier();
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barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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barrier.dstAccessMask = dstAccess;
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barrier.srcAccessMask = srcAccess;
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barrier.offset = 0;
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barrier.size = size;
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VkBufferMemoryBarrier dynamicBarriers[Gfx::numFramesBuffered];
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for(uint32 i = 0; i < numBuffers; ++i)
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{
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dynamicBarriers[i] = barrier;
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dynamicBarriers[i].buffer = buffers[i].buffer;
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}
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vkCmdPipelineBarrier(commandBuffer->getHandle(), srcStage, dstStage, 0, 0, nullptr, numBuffers, dynamicBarriers, 0, nullptr);
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}
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void *ShaderBuffer::lock(bool bWriteOnly)
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@@ -168,7 +185,7 @@ void *ShaderBuffer::lock(bool bWriteOnly)
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PendingBuffer pending;
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pending.bWriteOnly = bWriteOnly;
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pending.prevQueue = currentOwner;
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pending.prevQueue = owner;
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if (bWriteOnly)
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{
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//requestOwnershipTransfer(Gfx::QueueType::DEDICATED_TRANSFER);
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@@ -178,12 +195,12 @@ void *ShaderBuffer::lock(bool bWriteOnly)
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}
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else
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{
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PCmdBuffer current = graphics->getQueueCommands(currentOwner)->getCommands();
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graphics->getQueueCommands(currentOwner)->submitCommands();
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graphics->getQueueCommands(currentOwner)->waitForCommands(current);
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PCmdBuffer current = graphics->getQueueCommands(owner)->getCommands();
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graphics->getQueueCommands(owner)->submitCommands();
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current->waitForCommand();
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requestOwnershipTransfer(Gfx::QueueType::DEDICATED_TRANSFER);
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VkCommandBuffer handle = graphics->getQueueCommands(currentOwner)->getCommands()->getHandle();
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VkCommandBuffer handle = graphics->getQueueCommands(owner)->getCommands()->getHandle();
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VkBufferMemoryBarrier barrier =
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init::BufferMemoryBarrier();
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@@ -205,8 +222,8 @@ void *ShaderBuffer::lock(bool bWriteOnly)
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vkCmdCopyBuffer(handle, buffers[currentBuffer].buffer, stagingBuffer->getHandle(), 1, ®ions);
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graphics->getQueueCommands(currentOwner)->submitCommands();
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vkQueueWaitIdle(graphics->getQueueCommands(currentOwner)->getQueue()->getHandle());
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graphics->getQueueCommands(owner)->submitCommands();
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vkQueueWaitIdle(graphics->getQueueCommands(owner)->getQueue()->getHandle());
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stagingBuffer->flushMappedMemory();
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pending.stagingBuffer = stagingBuffer;
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@@ -230,14 +247,14 @@ void ShaderBuffer::unlock()
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if (pending.bWriteOnly)
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{
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PStagingBuffer stagingBuffer = pending.stagingBuffer;
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PCmdBuffer cmdBuffer = graphics->getQueueCommands(currentOwner)->getCommands();
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PCmdBuffer cmdBuffer = graphics->getQueueCommands(owner)->getCommands();
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VkCommandBuffer cmdHandle = cmdBuffer->getHandle();
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VkBufferCopy region;
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std::memset(®ion, 0, sizeof(VkBufferCopy));
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region.size = size;
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vkCmdCopyBuffer(cmdHandle, stagingBuffer->getHandle(), buffers[currentBuffer].buffer, 1, ®ion);
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graphics->getQueueCommands(currentOwner)->submitCommands();
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graphics->getQueueCommands(owner)->submitCommands();
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}
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//requestOwnershipTransfer(pending.prevQueue);
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graphics->getStagingManager()->releaseStagingBuffer(pending.stagingBuffer);
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@@ -246,7 +263,7 @@ void ShaderBuffer::unlock()
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UniformBuffer::UniformBuffer(PGraphics graphics, const UniformBufferCreateInfo &createInfo)
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: Gfx::UniformBuffer(graphics->getFamilyMapping(), createInfo.resourceData)
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, Vulkan::ShaderBuffer(graphics, createInfo.resourceData.size, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, createInfo.resourceData.owner)
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, Vulkan::ShaderBuffer(graphics, createInfo.resourceData.size, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, currentOwner, createInfo.bDynamic)
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, dedicatedStagingBuffer(nullptr)
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{
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if(createInfo.bDynamic)
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@@ -291,14 +308,14 @@ void UniformBuffer::unlock()
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if(dedicatedStagingBuffer != nullptr)
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{
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dedicatedStagingBuffer->flushMappedMemory();
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PCmdBuffer cmdBuffer = graphics->getQueueCommands(ShaderBuffer::currentOwner)->getCommands();
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PCmdBuffer cmdBuffer = graphics->getQueueCommands(currentOwner)->getCommands();
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VkCommandBuffer cmdHandle = cmdBuffer->getHandle();
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VkBufferCopy region;
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std::memset(®ion, 0, sizeof(VkBufferCopy));
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region.size = ShaderBuffer::size;
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vkCmdCopyBuffer(cmdHandle, dedicatedStagingBuffer->getHandle(), buffers[currentBuffer].buffer, 1, ®ion);
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graphics->getQueueCommands(ShaderBuffer::currentOwner)->submitCommands();
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graphics->getQueueCommands(currentOwner)->submitCommands();
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}
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else
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{
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@@ -309,7 +326,6 @@ void UniformBuffer::unlock()
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void UniformBuffer::requestOwnershipTransfer(Gfx::QueueType newOwner)
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{
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Gfx::QueueOwnedResource::transferOwnership(newOwner);
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Vulkan::ShaderBuffer::currentOwner = newOwner;
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}
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void UniformBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner)
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@@ -317,6 +333,12 @@ void UniformBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner)
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Vulkan::ShaderBuffer::executeOwnershipBarrier(newOwner);
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}
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void UniformBuffer::executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage,
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VkAccessFlags dstAccess, VkPipelineStageFlags dstStage)
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{
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Vulkan::ShaderBuffer::executePipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
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}
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VkAccessFlags UniformBuffer::getSourceAccessMask()
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{
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return VK_ACCESS_MEMORY_WRITE_BIT;
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@@ -327,14 +349,14 @@ VkAccessFlags UniformBuffer::getDestAccessMask()
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return VK_ACCESS_UNIFORM_READ_BIT;
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}
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StructuredBuffer::StructuredBuffer(PGraphics graphics, const BulkResourceData &resourceData)
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: Gfx::StructuredBuffer(graphics->getFamilyMapping(), resourceData.owner)
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, Vulkan::ShaderBuffer(graphics, resourceData.size, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, resourceData.owner)
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StructuredBuffer::StructuredBuffer(PGraphics graphics, const StructuredBufferCreateInfo &resourceData)
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: Gfx::StructuredBuffer(graphics->getFamilyMapping(), resourceData.resourceData.owner)
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, Vulkan::ShaderBuffer(graphics, resourceData.resourceData.size, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, currentOwner, resourceData.bDynamic)
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{
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if (resourceData.data != nullptr)
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if (resourceData.resourceData.data != nullptr)
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{
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void *data = lock();
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std::memcpy(data, resourceData.data, resourceData.size);
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std::memcpy(data, resourceData.resourceData.data, resourceData.resourceData.size);
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unlock();
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}
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}
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@@ -353,6 +375,12 @@ void StructuredBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner)
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Vulkan::ShaderBuffer::executeOwnershipBarrier(newOwner);
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}
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void StructuredBuffer::executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage,
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VkAccessFlags dstAccess, VkPipelineStageFlags dstStage)
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{
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Vulkan::ShaderBuffer::executePipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
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}
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VkAccessFlags StructuredBuffer::getSourceAccessMask()
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{
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return VK_ACCESS_MEMORY_WRITE_BIT;
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@@ -365,7 +393,7 @@ VkAccessFlags StructuredBuffer::getDestAccessMask()
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VertexBuffer::VertexBuffer(PGraphics graphics, const VertexBufferCreateInfo &resourceData)
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: Gfx::VertexBuffer(graphics->getFamilyMapping(), resourceData.numVertices, resourceData.vertexSize, resourceData.resourceData.owner)
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, Vulkan::ShaderBuffer(graphics, resourceData.resourceData.size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, resourceData.resourceData.owner)
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, Vulkan::ShaderBuffer(graphics, resourceData.resourceData.size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, currentOwner)
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{
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if (resourceData.resourceData.data != nullptr)
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{
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@@ -389,6 +417,12 @@ void VertexBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner)
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Vulkan::ShaderBuffer::executeOwnershipBarrier(newOwner);
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}
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void VertexBuffer::executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage,
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VkAccessFlags dstAccess, VkPipelineStageFlags dstStage)
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{
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Vulkan::ShaderBuffer::executePipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
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}
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VkAccessFlags VertexBuffer::getSourceAccessMask()
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{
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return VK_ACCESS_MEMORY_WRITE_BIT;
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@@ -401,7 +435,7 @@ VkAccessFlags VertexBuffer::getDestAccessMask()
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IndexBuffer::IndexBuffer(PGraphics graphics, const IndexBufferCreateInfo &resourceData)
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: Gfx::IndexBuffer(graphics->getFamilyMapping(), resourceData.resourceData.size, resourceData.indexType, resourceData.resourceData.owner)
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, Vulkan::ShaderBuffer(graphics, resourceData.resourceData.size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT, resourceData.resourceData.owner)
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, Vulkan::ShaderBuffer(graphics, resourceData.resourceData.size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT, currentOwner)
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{
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if (resourceData.resourceData.data != nullptr)
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{
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@@ -425,6 +459,12 @@ void IndexBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner)
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Vulkan::ShaderBuffer::executeOwnershipBarrier(newOwner);
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}
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void IndexBuffer::executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage,
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VkAccessFlags dstAccess, VkPipelineStageFlags dstStage)
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{
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Vulkan::ShaderBuffer::executePipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
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}
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VkAccessFlags IndexBuffer::getSourceAccessMask()
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{
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return VK_ACCESS_MEMORY_WRITE_BIT;
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