Provisional light culling

This commit is contained in:
Dynamitos
2021-05-10 23:57:55 +02:00
parent 0cf13bcff5
commit e00b382d4a
41 changed files with 1072 additions and 330 deletions
+51 -21
View File
@@ -30,8 +30,8 @@ VkImageAspectFlags getAspectFromFormat(Gfx::SeFormat format)
}
TextureHandle::TextureHandle(PGraphics graphics, VkImageViewType viewType,
const TextureCreateInfo& createInfo, VkImage existingImage)
: currentOwner(createInfo.resourceData.owner)
const TextureCreateInfo& createInfo, Gfx::QueueType& owner, VkImage existingImage)
: currentOwner(owner)
, graphics(graphics)
, sizeX(createInfo.width)
, sizeY(createInfo.height)
@@ -43,7 +43,7 @@ TextureHandle::TextureHandle(PGraphics graphics, VkImageViewType viewType,
, usage(createInfo.usage)
, image(existingImage)
, aspect(getAspectFromFormat(createInfo.format))
, layout(VK_IMAGE_LAYOUT_UNDEFINED)
, layout(Gfx::SE_IMAGE_LAYOUT_UNDEFINED)
{
if (existingImage == VK_NULL_HANDLE)
{
@@ -79,18 +79,18 @@ TextureHandle::TextureHandle(PGraphics graphics, VkImageViewType viewType,
break;
}
info.initialLayout = layout;
info.initialLayout = cast(layout);
info.mipLevels = mipLevels;
info.arrayLayers = arrayCount * layerCount;
info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
info.samples = (VkSampleCountFlagBits)samples;
info.tiling = VK_IMAGE_TILING_OPTIMAL;
info.usage = usage;
//To upload to the image we need to specify transfer dst
if(createInfo.resourceData.size > 0)
{
info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
}
// Most of these flags will almost always be used
info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
info.usage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
info.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
VK_CHECK(vkCreateImage(graphics->getDevice(), &info, nullptr, &image));
VkMemoryDedicatedRequirements memDedicatedRequirements;
@@ -112,7 +112,7 @@ TextureHandle::TextureHandle(PGraphics graphics, VkImageViewType viewType,
const BulkResourceData& resourceData = createInfo.resourceData;
if(resourceData.size > 0)
{
changeLayout(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
changeLayout(Gfx::SE_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
PStagingBuffer staging = graphics->getStagingManager()->allocateStagingBuffer(resourceData.size, VK_BUFFER_USAGE_TRANSFER_SRC_BIT);
void* data = staging->getMappedPointer();
std::memcpy(data, resourceData.data, resourceData.size);
@@ -136,11 +136,15 @@ TextureHandle::TextureHandle(PGraphics graphics, VkImageViewType viewType,
staging->getHandle(), image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
// When loading a texture from a file, we will almost always use it as a texture map for fragment shaders
changeLayout(VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
changeLayout(Gfx::SE_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
}
if(usage & VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)
else if(usage & VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)
{
changeLayout(VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
changeLayout(Gfx::SE_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
}
else
{
changeLayout(Gfx::SE_IMAGE_LAYOUT_GENERAL);
}
VkImageViewCreateInfo viewInfo =
@@ -176,17 +180,20 @@ TextureHandle* TextureBase::cast(Gfx::PTexture texture)
return nullptr;
}
void TextureHandle::changeLayout(VkImageLayout newLayout)
void TextureHandle::changeLayout(Gfx::SeImageLayout newLayout)
{
VkImageMemoryBarrier barrier =
init::ImageMemoryBarrier(
image,
layout,
newLayout);
cast(layout),
cast(newLayout));
barrier.subresourceRange =
init::ImageSubresourceRange(aspect);
PCommandBufferManager cmdManager = graphics->getQueueCommands(currentOwner);
vkCmdPipelineBarrier(cmdManager->getCommands()->getHandle(),
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
0, 0, nullptr, 0, nullptr, 1, &barrier);
cmdManager->submitCommands();
layout = newLayout;
}
@@ -195,8 +202,8 @@ void TextureHandle::executeOwnershipBarrier(Gfx::QueueType newOwner)
VkImageMemoryBarrier imageBarrier =
init::ImageMemoryBarrier();
imageBarrier.image = image;
imageBarrier.oldLayout = layout;
imageBarrier.newLayout = layout;
imageBarrier.oldLayout = cast(layout);
imageBarrier.newLayout = cast(layout);
imageBarrier.subresourceRange = init::ImageSubresourceRange(aspect);
PCommandBufferManager sourceManager = graphics->getQueueCommands(currentOwner);
PCommandBufferManager dstManager = nullptr;
@@ -248,26 +255,49 @@ void TextureHandle::executeOwnershipBarrier(Gfx::QueueType newOwner)
VkCommandBuffer destCmd = dstManager->getCommands()->getHandle();
vkCmdPipelineBarrier(sourceCmd, srcStage, dstStage, 0, 0, nullptr, 0, nullptr, 1, &imageBarrier);
vkCmdPipelineBarrier(destCmd, srcStage, dstStage, 0, 0, nullptr, 0, nullptr, 1, &imageBarrier);
currentOwner = newOwner;
sourceManager->submitCommands();
}
void TextureBase::changeLayout(VkImageLayout newLayout)
void TextureHandle::executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage,
VkAccessFlags dstAccess, VkPipelineStageFlags dstStage)
{
textureHandle->changeLayout(newLayout);
VkImageMemoryBarrier imageBarrier =
init::ImageMemoryBarrier(
image,
cast(layout),
cast(layout)
);
imageBarrier.srcAccessMask = srcAccess;
imageBarrier.dstAccessMask = dstAccess;
imageBarrier.subresourceRange = init::ImageSubresourceRange(aspect);
PCmdBuffer cmdBuffer = graphics->getQueueCommands(currentOwner)->getCommands();
vkCmdPipelineBarrier(cmdBuffer->getHandle(), srcStage, dstStage, 0, 0, nullptr, 0, nullptr, 1, &imageBarrier);
}
Texture2D::Texture2D(PGraphics graphics, const TextureCreateInfo& createInfo, VkImage existingImage)
: Gfx::Texture2D(graphics->getFamilyMapping(), createInfo.resourceData.owner)
{
textureHandle = new TextureHandle(graphics, createInfo.bArray ? VK_IMAGE_VIEW_TYPE_2D_ARRAY : VK_IMAGE_VIEW_TYPE_2D,
createInfo, existingImage);
createInfo, currentOwner, existingImage);
}
Texture2D::~Texture2D()
{
}
void Texture2D::changeLayout(Gfx::SeImageLayout newLayout)
{
textureHandle->changeLayout(newLayout);
}
void Texture2D::executeOwnershipBarrier(Gfx::QueueType newOwner)
{
textureHandle->executeOwnershipBarrier(newOwner);
}
void Texture2D::executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage,
VkAccessFlags dstAccess, VkPipelineStageFlags dstStage)
{
textureHandle->executePipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
}