Provisional light culling
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@@ -27,6 +27,14 @@ Scene::Scene(Gfx::PGraphics graphics)
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lightEnv.pointLights[i].positionWS = Vector4(frand() * 200-100, frand(), frand() * 200-100, 1);
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}
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lightEnv.numPointLights = MAX_POINT_LIGHTS;
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BulkResourceData lightInit;
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StructuredBufferCreateInfo structuredInfo;
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lightInit.size = sizeof(LightEnv);
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lightInit.data = (uint8*)&lightEnv;
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structuredInfo.resourceData = lightInit;
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structuredInfo.bDynamic = false;
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lightBuffer = graphics->createStructuredBuffer(structuredInfo);
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}
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Scene::~Scene()
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