Provisional light culling
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@@ -46,13 +46,14 @@ public:
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const Array<PPrimitiveComponent>& getPrimitives() const { return primitives; }
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const Array<MeshBatch>& getStaticMeshes() const { return staticMeshes; }
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const LightEnv& getLightEnvironment() const { return lightEnv; }
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const Gfx::PStructuredBuffer& getLightBuffer() const { return lightBuffer; }
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UPSceneUpdater& getSceneUpdater() { return updater; }
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private:
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Array<MeshBatch> staticMeshes;
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Array<PActor> rootActors;
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Array<PPrimitiveComponent> primitives;
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LightEnv lightEnv;
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Gfx::PStructuredBuffer lightBuffer;
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Gfx::PGraphics graphics;
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UPSceneUpdater updater;
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};
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