Implement quick shader switch hotkeys
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@@ -19,7 +19,6 @@ void meshMain(
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out indices uint3 indices[MAX_PRIMITIVES]
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){
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InstanceData inst = pScene.instances[meshPayload.instanceId];
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//MeshData data = pScene.meshData[meshPayload.instanceId];
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MeshletDescription m = pScene.meshletInfos[meshPayload.culledMeshlets[groupID]];
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SetMeshOutputCounts(m.vertexCount, m.primitiveCount);
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