Fixing map when being moved
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@@ -205,6 +205,5 @@ void EnvironmentLoader::import(EnvironmentImportArgs args, PEnvironmentMapAsset
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asset->skybox = std::move(cubeMap);
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asset->irradianceMap = std::move(convolutedMap);
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asset->specularMap = std::move(cubeMap);
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graphics->waitDeviceIdle();
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}
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