Fixing map when being moved
This commit is contained in:
+6
-4
@@ -1,10 +1,10 @@
|
||||
#include "Asset/AssetImporter.h"
|
||||
#include "Asset/AssetRegistry.h"
|
||||
#include "Asset/EnvironmentLoader.h"
|
||||
#include "Asset/FontLoader.h"
|
||||
#include "Asset/MaterialLoader.h"
|
||||
#include "Asset/MeshLoader.h"
|
||||
#include "Asset/TextureLoader.h"
|
||||
#include "Asset/EnvironmentLoader.h"
|
||||
#include "Graphics/Initializer.h"
|
||||
#ifdef __APPLE__
|
||||
#include "Graphics/Metal/Graphics.h"
|
||||
@@ -50,9 +50,11 @@ int main() {
|
||||
AssetImporter::importEnvironmentMap(EnvironmentImportArgs{
|
||||
.filePath = sourcePath / "import" / "textures" / "newport_loft.hdr",
|
||||
});
|
||||
AssetImporter::importTexture(TextureImportArgs{.filePath = sourcePath / "import" / "texture" / "Dirt.png", .importPath = ""});
|
||||
|
||||
|
||||
AssetImporter::importTexture(TextureImportArgs{
|
||||
.filePath = sourcePath / "import" / "textures" / "grass_block_side.png",
|
||||
.importPath = "",
|
||||
});
|
||||
|
||||
getThreadPool().waitIdle();
|
||||
vd->commitMeshes();
|
||||
WindowCreateInfo mainWindowInfo = {
|
||||
|
||||
Reference in New Issue
Block a user