Fixing map when being moved

This commit is contained in:
Dynamitos
2025-04-10 23:43:07 +02:00
parent b81d722680
commit e0a6860c86
4 changed files with 19 additions and 13 deletions
+6 -4
View File
@@ -1,10 +1,10 @@
#include "Asset/AssetImporter.h"
#include "Asset/AssetRegistry.h"
#include "Asset/EnvironmentLoader.h"
#include "Asset/FontLoader.h"
#include "Asset/MaterialLoader.h"
#include "Asset/MeshLoader.h"
#include "Asset/TextureLoader.h"
#include "Asset/EnvironmentLoader.h"
#include "Graphics/Initializer.h"
#ifdef __APPLE__
#include "Graphics/Metal/Graphics.h"
@@ -50,9 +50,11 @@ int main() {
AssetImporter::importEnvironmentMap(EnvironmentImportArgs{
.filePath = sourcePath / "import" / "textures" / "newport_loft.hdr",
});
AssetImporter::importTexture(TextureImportArgs{.filePath = sourcePath / "import" / "texture" / "Dirt.png", .importPath = ""});
AssetImporter::importTexture(TextureImportArgs{
.filePath = sourcePath / "import" / "textures" / "grass_block_side.png",
.importPath = "",
});
getThreadPool().waitIdle();
vd->commitMeshes();
WindowCreateInfo mainWindowInfo = {