Fixing map when being moved
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@@ -79,8 +79,8 @@ BasePass::BasePass(Gfx::PGraphics graphics, PScene scene) : RenderPass(graphics)
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});
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}
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skybox = Seele::Component::Skybox{
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.day = scene->getLightEnvironment()->getEnvironmentMap()->getIrradianceMap(),
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.night = scene->getLightEnvironment()->getEnvironmentMap()->getIrradianceMap(),
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.day = scene->getLightEnvironment()->getEnvironmentMap()->getSkybox(),
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.night = scene->getLightEnvironment()->getEnvironmentMap()->getSkybox(),
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.fogColor = Vector(0.1, 0.1, 0.8),
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.blendFactor = 0,
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};
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