Fixing map when being moved

This commit is contained in:
Dynamitos
2025-04-10 23:43:07 +02:00
parent b81d722680
commit e0a6860c86
4 changed files with 19 additions and 13 deletions
+2 -2
View File
@@ -79,8 +79,8 @@ BasePass::BasePass(Gfx::PGraphics graphics, PScene scene) : RenderPass(graphics)
});
}
skybox = Seele::Component::Skybox{
.day = scene->getLightEnvironment()->getEnvironmentMap()->getIrradianceMap(),
.night = scene->getLightEnvironment()->getEnvironmentMap()->getIrradianceMap(),
.day = scene->getLightEnvironment()->getEnvironmentMap()->getSkybox(),
.night = scene->getLightEnvironment()->getEnvironmentMap()->getSkybox(),
.fogColor = Vector(0.1, 0.1, 0.8),
.blendFactor = 0,
};