Metal changes

This commit is contained in:
Dynamitos
2026-03-16 16:53:30 +01:00
parent 54106e6fef
commit e2296cada2
3 changed files with 51 additions and 10 deletions
+38
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@@ -0,0 +1,38 @@
import Common;
import MaterialParameter;
import VertexData;
import StaticMeshVertexData;
import Scene;
[numthreads(1, 1, 1)]
[shader("amplification")]
void taskMain(uint threadID: SV_GroupThreadID, uint groupID: SV_GroupID) { DispatchMesh(1, 1, 1, groupID); }
[numthreads(1, 1, 1)]
[shader("mesh")]
void meshMain(in payload uint taskGroupId, out vertices FragmentParameter vertices[MAX_VERTICES],
out indices uint3 indices[MAX_PRIMITIVES]) {
InstanceData inst = pScene.instances[pOffsets.instanceOffset + taskGroupId];
MeshData mesh = pScene.meshData[pOffsets.instanceOffset + taskGroupId];
MeshletDescription m = pScene.meshletInfos[mesh.meshletRange.offset];
SetMeshOutputCounts(m.vertexIndices.size, m.primitiveIndices.size);
for (uint p = 0; p < m.primitiveIndices.size; p++) {
uint baseIndex = m.primitiveIndices.offset + (p * 3);
uint local_idx0 = pScene.primitiveIndices[baseIndex + 0];
uint local_idx1 = pScene.primitiveIndices[baseIndex + 1];
uint local_idx2 = pScene.primitiveIndices[baseIndex + 2];
indices[p] = uint3(local_idx0, local_idx1, local_idx2);
}
for (uint v = 0; v < m.vertexIndices.size; v++) {
uint vertexIndex = pScene.vertexIndices[m.vertexIndices.offset + v];
VertexAttributes attr = pVertexData.getAttributes(m.indicesOffset + vertexIndex);
vertices[v] = attr.getParameter(inst.transformMatrix, inst.inverseTransformMatrix);
}
}
[shader("pixel")]
void pixelMain(in FragmentParameter input, out float4 outColor : SV_Target) {
outColor = float4(1.0, 0.0, 0.0, 1.0);
}
+10 -5
View File
@@ -21,8 +21,8 @@ static Gfx::OGraphics graphics;
int main() {
std::string gameName = "MeshShadingDemo";
std::filesystem::path outputPath = fmt::format("/home/dynamitos/{0}Game/", gameName);
std::filesystem::path sourcePath = fmt::format("/home/dynamitos/{0}/", gameName);
std::filesystem::path outputPath = fmt::format("/Users/dynamitos/{0}Game/", gameName);
std::filesystem::path sourcePath = fmt::format("/Users/dynamitos/{0}/", gameName);
#ifdef WIN32
std::string libraryEnding = "dll";
#elif __APPLE__
@@ -45,9 +45,9 @@ int main() {
AssetImporter::importFont(FontImportArgs{
.filePath = "./fonts/arial.ttf",
});
AssetImporter::importEnvironmentMap(EnvironmentImportArgs{
.filePath = sourcePath / "import" / "textures" / "newport_loft.hdr",
});
// AssetImporter::importEnvironmentMap(EnvironmentImportArgs{
// .filePath = sourcePath / "import" / "textures" / "newport_loft.hdr",
// });
// AssetImporter::importTexture(TextureImportArgs{
// .filePath = sourcePath / "import" / "textures" / "grass_block_side.png",
// .importPath = "",
@@ -56,6 +56,11 @@ int main() {
// .filePath = sourcePath / "import" / "models" / "main1_sponza" / "sponza.gltf",
// .importPath = "sponza",
//});
// AssetImporter::importMesh(MeshImportArgs{
// .filePath = sourcePath / "import" / "models" / "rttest.gltf",
// .importPath = "rttest",
// });
AssetImporter::importMesh(MeshImportArgs{
.filePath = sourcePath / "import" / "models" / "cube.fbx",
.importPath = "",
+3 -5
View File
@@ -116,13 +116,11 @@ void DescriptorSetHandle::updateBuffer(const std::string& name, uint32 index, Gf
void DescriptorSetHandle::updateBuffer(const std::string& name, uint32 index, Gfx::PUniformBuffer uniformBuffer) {
uint32 flattenedIndex = owner->getLayout()->variableMapping[name].index + index;
PIndexBuffer buffer = uniformBuffer.cast<IndexBuffer>();
bufferWrites.add(BufferWriteInfo{
PUniformBuffer buffer = uniformBuffer.cast<UniformBuffer>();
uniformWrites.add(UniformWriteInfo{
.index = flattenedIndex,
.buffer = buffer->getAlloc(),
.access = owner->getLayout()->variableMapping[name].access,
.content = buffer->getContents(),
});
boundResources.add(buffer->getAlloc());
}
void DescriptorSetHandle::updateSampler(const std::string& name, uint32 index, Gfx::PSampler samplerState) {