Really fixing culling for real this time
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@@ -70,7 +70,7 @@ struct AABB
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int2 screenCoords = int2(clamp(int(screenCorner.x), 0, int(pViewParams.screenDimensions.x)), clamp(int(screenCorner.y), 0, int(pViewParams.screenDimensions.y)));
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screenCornerMin = int2(min(screenCornerMin.x, screenCoords.x), min(screenCornerMin.y, screenCoords.y));
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screenCornerMax = int2(max(screenCornerMax.x, screenCoords.x), max(screenCornerMax.y, screenCoords.y));
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maxDepth = max(maxDepth, 1/screenCorner.z);
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maxDepth = max(maxDepth, screenCorner.z);
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}
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return maxDepth;
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}
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