Fixing some potential crashes

This commit is contained in:
Dynamitos
2025-04-08 22:01:42 +02:00
parent 875ae450e7
commit e355f3e703
7 changed files with 22 additions and 97 deletions
+6 -94
View File
@@ -24,54 +24,11 @@ using namespace Seele::Editor;
// make it global so it gets deleted last and automatically
static Gfx::OGraphics graphics;
struct Halfedge {
uint32 vertexID;
uint32 nextID;
uint32 prevID;
uint32 twinID;
};
Array<Halfedge> generateEdges() {
Array<UVector> indices = {UVector(0, 1, 4), UVector(4, 1, 5), UVector(1, 2, 5), UVector(5, 2, 6), UVector(2, 3, 6),
UVector(6, 3, 7), UVector(4, 5, 8), UVector(8, 5, 9), UVector(5, 6, 9), UVector(9, 6, 10),
UVector(6, 7, 10), UVector(10, 7, 11), UVector(8, 9, 12), UVector(12, 9, 13), UVector(9, 10, 13),
UVector(13, 10, 14), UVector(10, 11, 14), UVector(14, 11, 15)};
Array<Halfedge> edges;
for (auto ind : indices) {
uint32 baseIndex = (uint32)edges.size();
edges.add(Halfedge{ind.x, baseIndex + 1, baseIndex + 2, UINT32_MAX});
edges.add(Halfedge{ind.y, baseIndex + 2, baseIndex, UINT32_MAX});
edges.add(Halfedge{ind.z, baseIndex, baseIndex + 1, UINT32_MAX});
}
for (uint32 i = 0; i < edges.size(); ++i) {
if (edges[i].twinID == UINT32_MAX) {
for (uint32 j = 0; j < edges.size(); ++j) {
if (edges[i].vertexID == edges[edges[j].nextID].vertexID && edges[edges[i].nextID].vertexID == edges[j].vertexID) {
edges[i].twinID = j;
edges[j].twinID = i;
}
}
}
}
return edges;
}
Array<uint32> generateArray() { return Array<uint32>(); }
int main() {
std::string gameName = "MeshShadingDemo";
#ifdef WIN32
std::filesystem::path outputPath = "C:/Users/Dynamitos/MeshShadingDemoGame";
std::filesystem::path sourcePath = "C:/Users/Dynamitos/MeshShadingDemo";
std::filesystem::path binaryPath = sourcePath / "bin" / "MeshShadingDemo.dll";
#elif __APPLE__
std::filesystem::path outputPath = "/Users/dynamitos/MeshShadingDemoGame";
std::filesystem::path sourcePath = "/Users/dynamitos/MeshShadingDemo";
std::filesystem::path binaryPath = sourcePath / "cmake" / "libMeshShadingDemo.dylib";
#else
std::filesystem::path outputPath = "/home/dynamitos/MeshShadingDemoGame";
std::filesystem::path sourcePath = "/home/dynamitos/MeshShadingDemo";
std::filesystem::path binaryPath = sourcePath / "cmake" / "libMeshShadingDemo.so";
#endif
std::string gameName = "MinecraftClone";
std::filesystem::path outputPath = fmt::format("../../{0}Game", gameName);
std::filesystem::path sourcePath = fmt::format("../../{0}", gameName);
std::filesystem::path binaryPath = sourcePath / "bin" / fmt::format("{0}.dll", gameName);
std::filesystem::path cmakePath = outputPath / "cmake";
if (true) {
#ifdef __APPLE__
@@ -90,55 +47,10 @@ int main() {
AssetImporter::importFont(FontImportArgs{
.filePath = "./fonts/arial.ttf",
});
AssetImporter::importMesh(MeshImportArgs{
.filePath = sourcePath / "import/models/cube.fbx",
});
// AssetImporter::importMesh(MeshImportArgs{
// .filePath = sourcePath / "import/models/culling.fbx",
//});
AssetImporter::importTexture(TextureImportArgs{
.filePath = sourcePath / "import/textures/skybox.jpg",
.type = TextureImportType::TEXTURE_CUBEMAP,
});
//AssetImporter::importEnvironmentMap(EnvironmentImportArgs{
// .filePath = sourcePath / "import/models/main1_sponza/textures/kloppenheim_05_4k.hdr",
//});
AssetImporter::importEnvironmentMap(EnvironmentImportArgs{
.filePath = sourcePath / "import/textures/newport_loft.hdr",
.filePath = sourcePath / "import" / "textures" / "newport_loft.hdr",
});
// AssetImporter::importMesh(MeshImportArgs{
// .filePath = sourcePath / "import/models/ship.fbx",
// .importPath = "ship",
// });
// AssetImporter::importTexture(TextureImportArgs{
// .filePath = sourcePath / "import/textures/azeroth.png",
//});
// AssetImporter::importTexture(TextureImportArgs{
// .filePath = sourcePath / "import/textures/azeroth_height.png",
//});
// AssetImporter::importTexture(TextureImportArgs{
// .filePath = sourcePath / "import/textures/wgen.png",
//});
// AssetImporter::importMesh(MeshImportArgs{
// .filePath = sourcePath / "import/models/after-the-rain-vr-sound/source/Whitechapel.glb",
// .importPath = "Whitechapel",
//});
// AssetImporter::importMesh(MeshImportArgs{
// .filePath = sourcePath / "import/models/box.glb",
// .importPath = "",
//});
AssetImporter::importMesh(MeshImportArgs{
.filePath = sourcePath / "import/models/rttest.glb",
.importPath = "",
});
AssetImporter::importMesh(MeshImportArgs{
.filePath = sourcePath / "import/models/main1_sponza/sponza.gltf",
.importPath = "sponza",
});
// AssetImporter::importMesh(MeshImportArgs{
// .filePath = sourcePath / "import/models/town_hall.glb",
// .importPath = "",
// });
getThreadPool().waitIdle();
vd->commitMeshes();
WindowCreateInfo mainWindowInfo = {