Fixing some potential crashes
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@@ -1,6 +1,7 @@
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#include "RayTracingPass.h"
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#include "Asset/AssetRegistry.h"
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#include "Asset/MeshAsset.h"
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#include "Asset/EnvironmentMapAsset.h"
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#include "Graphics/Mesh.h"
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#include "Graphics/RayTracing.h"
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#include "Graphics/Shader.h"
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@@ -59,7 +60,7 @@ RayTracingPass::RayTracingPass(Gfx::PGraphics graphics, PScene scene) : RenderPa
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.useMaterial = true,
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.rayTracing = true,
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});
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skyBox = AssetRegistry::findTexture("", "skybox")->getTexture().cast<Gfx::TextureCube>();
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skyBox = AssetRegistry::findEnvironmentMap("", "newport_loft")->getIrradianceMap();
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skyBoxSampler = graphics->createSampler({});
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}
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