More water changes
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@@ -2,6 +2,7 @@ struct WaterPayload
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{
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float3 offset;
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float extent;
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uint numMeshes;
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};
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struct WaterTile
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@@ -17,6 +18,7 @@ struct WaterVertex
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float3 position_WS : POSITION0;
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float2 texCoord : TEXCOORD0;
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float depth : DEPTH;
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uint lod : BONEINDEX;
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};
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struct MaterialParams
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