More water changes
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@@ -98,6 +98,23 @@ float4 main(WaterVertex vert) : SV_TARGET {
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float3 output = (1 - F) * scatter + specular + F * envReflection;
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output = max(0.0f, output);
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output = lerp(output, pWaterMaterial.foamColor, saturate(foam));
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return float4(output, 1);
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return float4(output, 1.0f);
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//if(vert.lod == 1)
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//{
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// return float4(1, 0, 0, 1.0f);
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//}
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//if(vert.lod == 2)
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//{
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// return float4(0, 1, 0, 1.0f);
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//}
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//if(vert.lod == 3)
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//{
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// return float4(0, 0, 1, 1.0f);
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//}
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//if(vert.lod == 4)
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//{
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// return float4(1, 1, 1, 1.0f);
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//}
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//return float4(0, 0, 0, 1);
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}
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