More water changes
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@@ -42,7 +42,7 @@ void TextureLoader::importAsset(TextureImportArgs args) {
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PTextureAsset ref = asset;
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asset->setStatus(Asset::Status::Loading);
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AssetRegistry::get().registerTexture(std::move(asset));
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import(args, ref);
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getThreadPool().runAsync([=](){import(args, ref);});
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}
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PTextureAsset TextureLoader::getPlaceholderTexture() { return placeholderAsset; }
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@@ -111,7 +111,7 @@ void TextureLoader::import(TextureImportArgs args, PTextureAsset textureAsset) {
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ktxBasisParams basisParams = {
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.structSize = sizeof(ktxBasisParams),
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.uastc = true,
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.threadCount = std::thread::hardware_concurrency(),
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.threadCount = 1,
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.uastcFlags = KTX_PACK_UASTC_LEVEL_DEFAULT,
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.uastcRDO = true,
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};
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@@ -146,6 +146,6 @@ void TextureLoader::import(TextureImportArgs args, PTextureAsset textureAsset) {
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textureAsset->setTexture(std::move(serialized));
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AssetRegistry::saveAsset(textureAsset, TextureAsset::IDENTIFIER, textureAsset->getFolderPath(), textureAsset->getName());
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textureAsset->setStatus(Asset::Status::Ready);
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}
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+5
-3
@@ -64,9 +64,10 @@ int main() {
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.filePath = sourcePath / "import/textures/skyboxsun5deg_tn.jpg",
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.type = TextureImportType::TEXTURE_CUBEMAP,
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});
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//AssetImporter::importMesh(MeshImportArgs{
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// .filePath = sourcePath / "import/models/sheepsbody.fbx",
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//});
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AssetImporter::importMesh(MeshImportArgs{
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.filePath = sourcePath / "import/models/ship.glb",
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.importPath = "ship",
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});
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// AssetImporter::importMesh(MeshImportArgs{
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// .filePath = sourcePath / "import/models/after-the-rain-vr-sound/source/Whitechapel.glb",
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// .importPath = "Whitechapel",
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@@ -75,6 +76,7 @@ int main() {
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// .filePath = sourcePath / "import/models/city-suburbs/source/city-suburbs.obj",
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// .importPath = "suburbs",
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// });
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vd->commitMeshes();
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WindowCreateInfo mainWindowInfo = {
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.width = 1920,
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@@ -444,7 +444,7 @@ Gfx::ORenderCommand WaterRenderer::render(Gfx::PDescriptorSet viewParamsSet) {
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waterCommand->setViewport(viewport);
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waterCommand->bindPipeline(waterPipeline);
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waterCommand->bindDescriptor({viewParamsSet, materialSet});
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waterCommand->drawMesh(waterTiles->getNumElements(), 1, 1);
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waterCommand->drawMesh(waterTiles->getNumElements(), 4, 1);
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return waterCommand;
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}
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@@ -471,7 +471,7 @@ void WaterRenderer::setViewport(Gfx::PViewport _viewport, Gfx::PRenderPass rende
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.blendAttachments =
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{
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Gfx::ColorBlendState::BlendAttachment{
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.blendEnable = true,
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.blendEnable = false,
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},
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},
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},
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@@ -98,7 +98,7 @@ class WaterRenderer {
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Gfx::OSampler linearRepeatSampler;
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struct MaterialParams {
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Vector sunDirection = Vector(-1.29f, -1.0f, 4.86f);
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Vector sunDirection = Vector(-5, 0.6186, 5);
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float displacementDepthAttenuation = 1;
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float foamSubtract0 = 0.04f;
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@@ -116,7 +116,7 @@ class WaterRenderer {
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float normalDepthAttenuation = 1;
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float roughness = 0.075f;
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Vector sunIrradiance = Vector(1.0f, 0.694f, 0.32f);
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Vector sunIrradiance = Vector(0.9921, 0.9058, 0.5450);
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float foamRoughnessModifier = 0;
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Vector scatterColor = Vector(0.016f, 0.0735f, 0.16f);
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