More water changes

This commit is contained in:
Dynamitos
2024-08-26 22:35:33 +02:00
parent ab721ec953
commit e3b06dfb22
9 changed files with 69 additions and 18 deletions
@@ -444,7 +444,7 @@ Gfx::ORenderCommand WaterRenderer::render(Gfx::PDescriptorSet viewParamsSet) {
waterCommand->setViewport(viewport);
waterCommand->bindPipeline(waterPipeline);
waterCommand->bindDescriptor({viewParamsSet, materialSet});
waterCommand->drawMesh(waterTiles->getNumElements(), 1, 1);
waterCommand->drawMesh(waterTiles->getNumElements(), 4, 1);
return waterCommand;
}
@@ -471,7 +471,7 @@ void WaterRenderer::setViewport(Gfx::PViewport _viewport, Gfx::PRenderPass rende
.blendAttachments =
{
Gfx::ColorBlendState::BlendAttachment{
.blendEnable = true,
.blendEnable = false,
},
},
},
@@ -98,7 +98,7 @@ class WaterRenderer {
Gfx::OSampler linearRepeatSampler;
struct MaterialParams {
Vector sunDirection = Vector(-1.29f, -1.0f, 4.86f);
Vector sunDirection = Vector(-5, 0.6186, 5);
float displacementDepthAttenuation = 1;
float foamSubtract0 = 0.04f;
@@ -116,7 +116,7 @@ class WaterRenderer {
float normalDepthAttenuation = 1;
float roughness = 0.075f;
Vector sunIrradiance = Vector(1.0f, 0.694f, 0.32f);
Vector sunIrradiance = Vector(0.9921, 0.9058, 0.5450);
float foamRoughnessModifier = 0;
Vector scatterColor = Vector(0.016f, 0.0735f, 0.16f);