More water changes
This commit is contained in:
@@ -98,7 +98,7 @@ class WaterRenderer {
|
||||
Gfx::OSampler linearRepeatSampler;
|
||||
|
||||
struct MaterialParams {
|
||||
Vector sunDirection = Vector(-1.29f, -1.0f, 4.86f);
|
||||
Vector sunDirection = Vector(-5, 0.6186, 5);
|
||||
float displacementDepthAttenuation = 1;
|
||||
|
||||
float foamSubtract0 = 0.04f;
|
||||
@@ -116,7 +116,7 @@ class WaterRenderer {
|
||||
float normalDepthAttenuation = 1;
|
||||
float roughness = 0.075f;
|
||||
|
||||
Vector sunIrradiance = Vector(1.0f, 0.694f, 0.32f);
|
||||
Vector sunIrradiance = Vector(0.9921, 0.9058, 0.5450);
|
||||
float foamRoughnessModifier = 0;
|
||||
|
||||
Vector scatterColor = Vector(0.016f, 0.0735f, 0.16f);
|
||||
|
||||
Reference in New Issue
Block a user